Showing posts with label Legion of Super-Heroes. Show all posts
Showing posts with label Legion of Super-Heroes. Show all posts

Saturday, October 29, 2011

Comics! Legion Secret Origin #1!



I know I mentioned concentrating on Marvel comics for a while in the deeply depressing aftermath of DC's "new 52" offensive (out of which I declare "Batman" and "Aquaman" the winners - which leaves 50 losers), but then last week DC came out with the first issue of a new 6-issue mini-series that either doesn't conform to its new continuity or does without caring - and either way, I'm fine with the results. It's "Legion of Super-Heroes: Secret Origin," and it's written by one of the two greatest living Legion writers, Paul Levitz (hint as to the other one: he's really tall), and drawn by another Legion vet in good standing, Chris Batista, and it offers a long, leisurely look at "the real beginnings" of the Legion.

Naturally, when I read that, I clenched up a little. No comic book franchise in history has been ret-conned and re-imagined more often - and often more disastrously - than my beloved Legion, and to make matters worse, I've been fond of their 'traditional' origin story for a long, long time.

That origin story has been re-worked many times over the decades, but its core narrative always goes something like this: some time in the 30th century, RJ Brande, the galaxy's richest man, is a passenger on a spaceship. One of the other passengers, a teenage girl named Irma Ardeen from Saturn's moon Titan, is a highly proficient telepath, and she suddenly blurts out that two of the other passengers are intending to kill Brande. In immediate response, two other teenagers on the flight spring into action to defend the old man: Rokk Krinn from the planet Braal uses his race's magnetic abilities to seize the would-be assassins' weapons, and Garth Ranzz of the planet Winath uses his electrical powers (acquired in a freak accident) to blast the assassins themselves. Brande is saved, and in that moment he sees something the galaxy needs: a new band of young heroes to inspire people, much like the legendary Justice League did a thousand years before. With his financial backing, the Legion of Super-Heroes is born and quickly begins recruiting super-powered teens from every planet in the United Federation and beyond. It's a goofy origin story, but as origin stories go, it's got a certain charming mixture of fate and serendipity.

The fate part comes from the underlying idea that the world - the galaxy - has waited a long time to get this kind of unselfish heroism back. And the serendipity comes from the fact that all three of those heroic teens were on that spaceship for refreshingly utilitarian reasons: Irma Ardeen - now code-named Saturn Girl - to take up a Police posting, Rokk Krinn - now code-named Cosmic Boy - to escape the planetary depression afflicting his homeworld and find a job, and Garth Ranzz - now codenamed Lightning Lad - to find his long-lost brother. None of them is even dreaming of becoming any kind of superhero.

In this new mini-series, Levitz obviously intends to beef up that origin story and perhaps some of its many unanswered questions, like why the galaxy's richest man wouldn't have bodyguards (or for that matter a spaceship) of his own, or how the new Legion could suddenly acquire the approval of the United Federation to act in a peremptorily law-enforcement role, etc. In the course of just this single issue, we get a great many new and much-needed layers to the old Legion mythos - we meet captains and admirals of the UFP's star-fleets, we need the three members of Earth's shadowy security directorate, and we get glimpses of an RJ Brande who very much has a private agenda of his own. I was entertained and intrigued throughout, except for the very first instant,, since the issue sports the ugliest cover of any mainstream comic in the year 2011: in the background, Phantom Girl is for some reason falling down through a whole in the air, and in the foreground, there's a picture of a pouty Justin Bieber dressed like Cosmic Boy.

But one really, really bad cover can't spoil rich pickings like this - especially when the issue came with the single greatest promotional gimmick of all time: a Legion flight-ring! Now that I finally have one, my only remaining task is to pick a Legion code-name. Some of you may know the, er, code-name I've had for most of my life (it even already ends in 'boy'), but now that I actually have a flight-ring, I'm hoping to upscale to something snazzier. Perhaps Super-Buff Enormous Brain Lad? I'll keep you posted.

Sunday, October 23, 2011

Comics! Superboy's Legion!



Given my strong disappointment with most of DC Comics' "New 52" re-launch, I'm mighty happy the company seems intent on continuing their "DC Comics Presents" line of reprints. As I've mentioned before here, these reprints take little issue-runs or noteworthy special issues from DC's recent past and reprints them in square-bound 'mini-graphic novels' for $8 (as opposed to the glossier, thicker actual paperback graphic novels that cost twice or three times as much). It's a nifty and inexpensive way to re-visit some great stuff from the last two decades, and in many cases it's giving a new format - and new exposure - to stuff that very much deserves it. I was worried DC would discontinue these things for the obvious reason: they highlight a continuity the company has very publicly abandoned. There's something vaguely fascistic about the "New 52" (the military-style costume redesigns don't help), and these "DC Comics Presents" reprints certainly don't play ball - but happily, they appear to have been spared the axe. So those of us who don't particularly like 99 % of the new continuity (I'm allowing for the possibility that some of these new titles might grow on me - both the new "Legion of Super-Heroes" and "Legion Lost" aren't actively bad, after all, and although "Justice League" might just be the worst treatment of the team since the Age of Vibe, "Batman" is already phenomenal) might still have these lovingly-chosen reprints to remind us of the enormous heritage DC has abandoned for some quick cash.

A perfect case-in-point would be this week's reprint of the Paul Farmer/Alan Davis "Elseworlds" two-parter from 2001, "Superboy's Legion" - and it's an ironic choice, since "Elseworlds" was an imprint DC designed specifically for 'what if' type re-thinkings of their core characters. If the "new 52" titles were being marketed as "Elseworld" concepts, I'd have no problem with them at all - in "Elseworld" stories, the whole fun of the enterprise comes from the fact that no damage is being done to the standard continuity I've known and loved.

Farmer and Davis are old hands at this sort of 'what if' story, and hoo boy, there's scarcely any Legion detail they don't tinker with in the course of this story (the editors of this edition have done exactly the right thing: they've gone back to those original two issues and seamlessly melded them into one continuous book - this is the enormous, continuous adventure that original two-parter was meant to be)! Here, little baby Kal-El of Krypton gets discovered in his gestation-chamber not in the 20th century but in the 30th - by R. J. Brande, the richest man in the galaxy, who raises the boy as his own son. By the time Superboy reaches his early teens, he's an impetuous, happy-go-lucky kid with the power of a demigod (Farmer unapologetically harks back to pre-Crisis levels of power for the character - one of many retro touches that will tug at the heartstrings of long-time DC fans). His adoptive father doesn't quite know what to do with him, and Earth's Science Police are convinced he's a juvenile super-delinquent.

This Superboy yearns to form a team of teens as special as he is, a team featuring ample nods to the classic Curt Swan era of the Legion but with the numerous tweaks Farmer seems to love (Lightning Lad and Light Lass being effete aristocrats, for instance, or Brainiac 5 being from the 'near-mythical' race of Coluans). Davis' artwork is vivid and kinetic (he's responsible for the second-best Legion cover of all time, after all), and because this whole thing was an "Elseworlds" title, he was able to draw things the DC brass would never allow in normal continuity. One of the many guilty pleasures of "Elseworlds" stories was writers indulging in the freedom to kill, cross-breed, or maim any of the main characters without fear of fan uproar. As a result, when this story features the team's first confrontation with the Fatal Five, Farmer is able to generate not only extra tension but an actual body-count.

The whole story works to give readers an imaginary reworking of one of DC's most obsessively beloved (and oft-reworked) creations - a graphic novel that offers a fun, thought-provoking revamp of a classic, a revamp no more yielding but a dream. No company fortunes are hanging on the proceedings, and we're all better off because of it.

Wednesday, September 21, 2011

Comics! New 52 - Week 3!

This was the first week I actually found myself enjoying "the New 52," DC Comics' month-long barrage of first issues designed to relaunch its entire line of comics and re-invent its 80-year-old continuity for the 21st century. And I can't be precisely sure of the reason why this week sat so much better with me than the previous two did, although I can hazard a few guesses.

Guess number one would be personal investment - as in 'lack of.' Virtually all the titles re-launching this week (with one enormous exception we'll get to shortly) star characters who've never really triggered that much interest for me - standard, sometimes iconic DC characters, yes, but still: nothing I really care about, and so nothing whose desecration would bother me all that much. There have always been such characters for me at DC - one-note superheroes like the Flash, Green Lantern, the Atom, etc - and one of those characters has always been (and this amazes me too) Batman. Don't get me wrong: I love it when the character is done right and hate it when the character is done wrong - but neither the central guy nor any of his multitude of spin-off characters has ever really spoken to me on the particular carrier-hum accessible only to true fans. I realize this puts me in a tiny minority, since the entire breadth of the known universe considers Batman to be the coolest super-hero of them all. But there it is.

This week's re-launches feature a large swath of the Bat-line of comics - there's the first issue of "Batman" itself, the first issue of "Nightwing" (about Dick Grayson, Batman's first Robin, all grown up and fighting crime on his own), and the first issue of "Catwoman" (this week DC launched its three marquee-recognition female characters - Wonder Woman, Supergirl, and Catwoman, and good for them - marquee-recognition female characters are mighty rare in the comics world, and all three of these characters deserve their own titles). This is comforting: DC's out-of-control slapdash creators could do pretty much anything to these characters and I wouldn't have that lump in my throat of caring too much. Which brings me to:

Guess #2 why this week pleased me so much revolves around the aforementioned new continuity - probably one of the reasons I found this week so enjoyable was because it was also recognizable: as far as I can tell, DC has tinkered almost not at all with the general currents of Batman continuity from pre-52. Bruce Wayne is still Batman. Dick Grayson was still his first Robin, Tim Drake his second, and Damian his third and current. Batman still has an quasi-amorous danger-fascination with Catwoman. Dick Grayson still spent a year filling Batman's cape and cowl while Bruce Wayne was otherwise occupied. These three titles (and "Detective" and "Batman and Robin" before them) read like nothing so much as high-octane straight-up continuations of the storylines that were percolating all summer long in the Bat-books. And that 'high-octane' brings me to:

Guess #3: These as fantastic productions. Judd Winick writes "Catwoman" with a novelist's assurance, and Guillem March's artwork is unabashedly sensuous (the, er, climax of this first issue made me hope there was one specific item in Batman's utility belt that I've never before actually hoped was there). Kyle Higgins' main character in "Nightwing" is a perfect combination of boyish and battle-hardened, and Eddy Barrows' artwork (and great cover) is absorbing. And what to say about "Batman"? The superb writing is by Scott Snyder, and the incredible artwork is by Greg Capullo, here excelling even his customary high standards. The Bat-titles have always attracted top-notch talent, but these three issues stand out even by those measurements. I was hugely entertained, even while I was acknowledging that it didn't make a whole lot of difference - these titles, these characters, have just never moved me, no matter how well-done they are. As marvellous as these issues are, the real acid-test is always how you feel about that particular character or title that feels personal to you. Which brings me to:

Guess #4 why this week's "new 52" crop pleased me: this is the week "The Legion of Super-Heroes" debuts at #1, and I read it, and it was sigh-of-relief good. I ordinarily wouldn't have doubted that, since writer Paul Levitz is a Legion legend in his own right and can be counted upon to do everything right (and artist Francis Portela is no slouch himself - this is some fine pencilling on a pretty tough book to draw) - but how was I to know what kinds of pressures had been brought to bear on him by the DC Powers that Be? How was I to know he hadn't been ordered to create another Juvenile Delinquent Legion? (Legion fans will catch the reference to the team's darkest, dumbest hour, now hopefully comprising the only fragment of Legion history we've all agreed to forget)

Fortunately, such is not the case - like the Bat-titles, this issue makes several references to the summer's story-lines and shows a clear line of development from them - the footprint of the "new 52" reboot (hee - pun only belatedly discovered) is soft here, this is more or less the huge, noble, squabbling Legion I know and love, with classic Levitz moments of perfectly in-character barbs and reflections. This week, at least, I can breathe a huge sigh of relief: one of my favorite comics was left virtually unchanged by this company-wide revamp.

The relief can't last, however. "Superman" #1 comes out next week.

Thursday, March 24, 2011

Comics! Timber Wolf in the Legion!



In yesterday's stack of comics was "Legion of Super-Heroes" #11, written by the legendary Paul Levitz and drawn by someone (something?) called Daniel HDR. It's called "False Start," and it's one of the early chapters in what's promising to be an epic return of the Legion of Super-Villains (only a promise, at this point - DC could always decide to fire Levitz precipitously in mid-story, or else he himself could decide to get himself fired in mid-story), and as you can tell from the cover, the centerpiece of the issue is a fight between the solar-powered Sun Emperor and the super-feral Legionnaire Timber Wolf.

So: the sort of thing that'll be incomprehensible to outsiders and catnip to Legion fans, who've loved Timber Wolf since his original appearance forty years ago (he was doing the whole savage-good-guy-with-claws-who-heals-real-fast a long time before Wolverine showed up over at Marvel). The match is also drastically uneven on its face: Sun Emperor is a 'big' villain, and typically in Legion history 'big' villains are fought by many team mates acting in concert. When that doesn't happen - when a writer intentionally sends out a hero alone against a villain who outclasses him - it tends to bode ill for the hero (one thinks of Chemical King, the original Invisible Kid, the original Karate Kid), so when I saw that wonderful cover, I wondered if Levitz was going to start off this big Legion of Super-Villains story with first blood going to the bad guys.

The mis-match comes from the fact that Timber Wolf isn't a 'big' Legionnaire. He's one of those above-the-middle superheroes without whom no team can function and be interesting (over at Marvel, think of how the Vision held the Avengers together for so many issues), but he's never been a Legion heavy-hitter on the level of Mon-el or Ultra Boy or Element Lad. Timber Wolf his mid-range super strength and agility, and he's got a bad temper. None of that should prevent a villain like Sun Emperor from melting his eyes and ending the fight in about five seconds.

But Levitz is a canny writer (and here he's very ably assisted by the pencils of this mysterious Daniel HDR-bot - this is some very good artwork, and it shows every sign of becoming fan-favorite classic stuff in about five more years of steady pencilling), and Timber Wolf is too popular with Legion fanatics to simply kill - this issue has something else in mind: reclaiming the character a bit. Timber Wolf faces off against Sun Emperor in Japan and simply refuses to let the fact that he's getting char-broiled stop him from beating the stuffing out of his foe (who has, I belatedly realized as I was reading, only normal human strength underneath all those flames). Levitz' scripting always has a curiously enjoyable bare-bones quality about it - in his "Legion," the universe is a tough place where bad things happen, and the good guys are always understaffed and overcommitted - and he enjoys a little poking around inside his readers' preconceptions, as when he has a defiant Timber Wolf object when Sun Emperor calls him an "animal" (always a touchy spot with this particular Legionnaire). "I'm not an animal," he says, "I'm human" - but he says it while he's charging, fangs bared, wild-eyed, whole head on fire, playfully subverting the moment.

This issue isn't meant to be big shakes - we're still in classic Levitz-style 'prelude' issues as his big storyline gears up - but even so it has half a dozen sub-plots percolating along, so there's something for virtually every picky Legion fan, and a real treat at the center for Timber Wolf fans. And the rest of us (what can I say? It's tough to get excited about 'feral' characters when you were one for the first third of your life) can take pleasure in the feel of a big story playing out so confidently - and in the HDR-bot's really good artwork (especially the fun background characters, in time-honored Steve Rude fasion).

Saturday, October 16, 2010

Comics! A Bad Day at Forbidden Planet!



You win some and you lose some when it comes to comics. I know this. Crap can come in all guises and colors - it can even be published by DC, although always in a comfortingly small percentage when compared with Marvel, which has been having a love affair with crap since it gave Herb Trimpe a regular paycheck. This increases the caution when buying Marvel comics, but still: all comics are mighty expensive these days, and some of them have won major science fiction awards usually reserved for works of un-illustrated prose, and it's widely acknowledged that the audience for these things is older - and presumably a bit more discriminating - than it's ever been. You'd like to think a new series about a super-powered football player or truck driver wouldn't even get past the conference stage, and that every artist who's allowed to work on one of these $4 comics would at the very least be doing more right than wrong.

So I bought a bunch of comics this week, and that bunch of comics kicked me in the teeth over and over and over again, and that's depressing. You win some and you lose some, I know, I know - but two things made me hope for better this time around: first, when I was reading these things (on a rainy Fung Wah trip back to Boston), I was really in need of a pick-me-up and consequently more vulnerable to disappointment. And second, I had the always-fun experience of buying that bunch of comics not at my usual haunt of Boston's Comicopia, and not even at new discoveries like JP Comics & Games, but instead at that dragon-horde of legendary comics shops, Broadway's Forbidden Planet. That also ups the expectations just a bit, as irrational as that is.

And Forbidden Planet wasn't the only one upping my expectations (actually, I doubt they give a crap about my expectations one way or the other, although the staff of hipster doofuses there is really quite a bit nicer than you'd expect, considering that New York City retail staffs and comic book staffs are two of the rudest sub-categories of human beings on Earth) - the subject matter here helps quite a bit too.

Take Thor, the focus of quite a few recent comics postings here. The second issue of the new Matt Fraction/Pascual Ferry run on that character's main title was one of the crappy comics I got in my stack of crappy comics - and for a new arc of a book featuring such a high degree of talent to stink on only its second issue is something of a new speed record.

The issue features painted pencils by Ferry that are duly gorgeous, but the minute you stop gawking and start reading (almost always a bad idea, when it comes to Marvel comics), all that fascinating stops cold. The characters here - aside from the I! Am! Freed! hyperventilating bad guys, that is - spend the issue acting like morons, and none more so than Thor. The little scene I liked from last time, the one in which Thor tells Jane Foster that he actually misses his evil half-brother Loki? Well, that scene is repeated in this issue, only now Thor's whining to Balder, and incredibly, one bit of that whining goes like this: "All this loss wouldn't be so bad to bear, were I granted someone to bear it with. Someone of my blood, of my flesh." Spoken to Balder, who was recently revealed to be a son of Odin and Thor's brother - a revelation Thor admitted to when questioned by Balder. Guess Matt Fraction didn't read that issue, or didn't like what he read.

Thor matter-of-factly tells Balder that he's going to 'bring Loki back' and then at the end of the issue flies off to do just that - with no explanation of how he's going to do that, let alone why. I finished the issue feeling absolutely certain that if you asked Matt Fraction how on Earth Thor can suddenly raise somebody from the dead, his answer would be "Because I say so." Always an encouraging thing, in a writer.

That particular burst of crap was disappointing because, as we've covered here, I like the character of Thor and have enjoyed some runs on his book more than any other Marvel titles I've ever read. And Marvel wasn't done with the pointed depression! Another title I really enjoyed from the House of Ideas was the Invaders, and I've always thought reviving the book would be a great idea. Granted, my thought was always to set it in World War II and give us more of the adventures the team had back then, but when happenstance and the work of a handful of writers brought back all the original Invaders in the present-day Marvel universe, I admit I started to think of a modern team-revival as well.

Wish I hadn't. Because as soaringly good as the Alex Ross covers for this mini-series are, the inside artwork by Caio Reis is a bitter disappointment and would be even if I were to discover that Reis is actually only 10 years old. I wouldn't be surprised to learn that, and although it might prompt me to make diplomatic comments to his mother, if I were alone with the tyke himself, I'd say: you know, you could have tried a little harder here, and here, and here. The writing here, by Christos Gage, is fairly good, but for Pete's sake, Gage and Ross created the concept of the reunion and the story of this arc - would it really have been impossible for Ross to give a few pointers to this Reis person (or conduct a more extensive talent-search in the first place), to avoid saddling hapless readers with panels like this one:

Still, the Invaders is just a neat-o concept, not something to which I'm imaginatively wed. Too bad the same can't be said for that greatest of all Edgar Rice Burroughs creations, John Carter of Mars. Those are books I've read and re-read for the whole of their life on Earth, loving them, thrilling even to the hackneyed prose and the less-than-successful volumes in the series (if there's anybody alive who's read Thuvia Maid of Mars more often than I have, I'd like to meet him - hell, it's pretty clear from the book that even ERB didn't read it all the way through after he wrote it). Naturally, I've always yearned for it to be translated to the medium of comics. In 1977 I got that wish in spades when Marv Wolfman and the great Gil Kane started a wonderful series for Marvel - a series that really deserves its own Masterworks volume and that had distinct high-notes. But 1977 is a long time ago, so naturally I was thrilled that morning at Forbidden Planet to find a company called Dynamite bringing out the first issue of a series called "Warlord of Mars."

I should have taken as my first sign of trouble the cover by Joe Jusko, a crappy cartoon version of the iconic Frank Frazetta poster I've loved for decades. And the inside of the issue was even worse, being the first part of a "tale of two worlds" arc that follows the entirely human gold prospector John Carter and the giant Thark warrior Tars Tarkas as their separate adventures lead them, presumably in three or four issues, to meet on the plains of Mars. The pace is pokey, the artwork is stiff and mechanical, and the very title of the series - 'Warlord of Mars' - is, by my reckoning, about 30 issues away. Even at the $1 cover price, I was overcharged.

My love affair with the concept of John Carter of Mars made that piece of crap harder to bear - so just imagine how bad my reaction was to the latest issue of DC's Adventure Comics featuring my beloved Legion of Super-Heroes. The Legion is my favorite DC creation and their richest piece of comics history, and this run on Adventure is being written by Paul Levitz, one of the greatest Legion writers of all time. To put it mildly, this is not where I expect to find crap.

And yet, crap I found. Not the story, mind you - it was good and fast-paced and multi-layered as are all Levitz productions. No, the problem here was the artwork by Eduardo Pansica, which featured Legionaires who looked like they're five years old - all his characters are gaunt, asymmetrically angular, and oddly posed, but that's not the worst of it. No, the worst thing was the faces, those endless horrible pre-pubescent faces all caught in the very moment of an orgasm they neither want nor understand. I don't know who DC's art editor is these days, but for grife's sake, Paul Levitz himself has worked with some of the best comics artists of the last four decades, and he had to have seen these pages before, for instance, I did. So he saw the indelible image of Ma Kent fondling a four-year-0ld Brainiac 5 into extremely premature ecstasy - and he thought it was OK? There's absolutely nothing OK about this image:

And yet I'll carry it with me to my cryo-chamber, now that my unfortunate eyes have beheld it.

You know the comic you're reading is crap when the back-up feature - starring the Atom, by all that's holy - is more entertaining than the main feature. I hear on the grapevine all sorts of fascinating things about my beloved Legion - that more titles are in the offing, that the current management at DC is slowly starting to realize what older teams have periodically had to relearn: the Legion has a huge number of insanely devoted fans who will turn almost any well-done Legion product into a solidly-selling item.  I hope it's all true, but the success or failure of any Legion venture in this day and age hinges entirely on that 'well-done' part, and that can't happen with this Pansica guy doing the penciling. Nor should it have to happen that way, dammit! The Legion is a venerable property for DC - it should no more be a training ground (or dumping ground) for third-stringers than should Superman or Batman. In Adventure Comics, DC has given the Legion the exact right writer - an artist to match isn't too much to ask.
So, you win some and you lose some, and I can always hope for better next week. And in the meantime, I'll always have that iconic image to close out my little screed:

Wednesday, May 19, 2010

Comics! Three Number Ones!



Comics this week included three first issues spanning two thousand years of super-heroics. First issues don’t mean as much these days as they once did, but I can’t help but get a little excited about them even so – they represent such potential to be squandered!

The first issue of DC’s new limited series “Legacies” takes us back to the very beginnings of that company’s super-hero scene: World War Two is about to break open, and gangsters are running the streets of America’s cities. Suddenly, ‘mystery men’ are appearing – The Crimson Avenger, the Atom, the Sandman … swathing themselves in mist, using their fists and guns to bring crime-waves to a halt. The artwork is done by Andy Kubert (with inks by his legendary father Joe), but that’s the only reason to check in with this first issue (apparently, different creative teams will handle different issues). For better or worse, the ‘dawn of superheroes’ story-bar was set incredibly high by “Marvels” - hell, even Marvel’s own “Marvels Project” hasn’t been able to equal that earlier classic, and despite having a much, much grander story to tell, “Legacies” doesn’t even come close. Yet, at least.



The first issues move into the present day with “Avengers” #1, a confused, over-talky jumble of an issue that was probably supposed to compensate for its glaring weaknesses by brandishing the fact that it’s written by fan favorite Brian Michael Bendis and drawn by fan favorite John Romita Jr. (although the JRJR cover is easily the worst he’s ever done in his entire career). It starts with Steve Rogers solemnly telling about thirty super-heroes that he needs them – they all have slightly different reactions, but that’s OK, because we don’t see most of them again in this issue. Instead, we cut to a dinner/reception where Steve Rogers is again christening a new Avengers team, but this one is much smaller, a core team that makes almost no tactical sense at all (there’s Spider-Man, Spider-Woman, Spider-Archer, Spider-Wolverine, Bucky … and, in case the team encounters any, you know, super-villains, Thor and Iron Man). This team is attacked in the middle of their first meeting by Kang the …

…. sorry, I nodded off. Yes, this new Avengers team is attacked in their first issue by Kang the Conqueror, in a gambit that seems insane even for Bendis. To put it mildly, Kang is over-used as a go-to Avengers bad guy (he was even the inaugural villain for the young Avengers, for pete’s sake). He tells our heroes that their ‘children’ will be responsible for unleashing an untold horror on the human race, and he enlists their help to come forward in time and prevent that from happening. This is obviously a job for the aforementioned Young Avengers, but that doesn’t seem to occur to Bendis, so we’re off to the races next issue. Fans of Bendis and JRJR will continue to buy the run – Bendis will be on it for about six issues, and if history is any guide, Romita penciled his last issue before this one even went on sale (this issue has a prose backup feature describing the origin of the Avengers …. It’s violently uninteresting, so we’ll skip it for now).



We jump forward thousands of years for our third first issue, a new #1 for the venerable Legion of Super-Heroes. The draw here isn’t the fairly good artwork by Yildiray Cinar (which certainly sounds like a Legion name – it’s not revealed in this issue what U.P. planet he’s from – my bet is Bismoll) but rather the return to Legion-scribing duties of Paul Levitz, who wrote some of the team’s greatest adventures about fifty years ago and is therefore presumed to have a solid grasp of what makes the Legion tick. There are two drawbacks to this theory: first, this Legion is composed of ragged-looking adults rather than the sexy teenagers Levitz last wrote about, and second, this series springs directly from a story-arc over in “Superman” a couple of years ago, which makes this issue feel just about as heavily c0ntinued as “Avengers” #1 did. Needless to say, good first issues shouldn’t feel heavily continued from something else – their whole point is to clear the clutter from the stage and start things fresh. Instead, the plot of this issue mostly revolves around the potential rehabilitation of the villain of that Superman mini-series, a xenophobic bigot code-named Earth-Man.

The issue was largely uninteresting despite two distinctly high-octane surprises, but DC’s background strategy here is certainly working on this long-time Legion fan: I’m perfectly willing to stick around and give Levitz the benefit of the doubt.

Still, for not one, not two, but three first issues to have this little oomph between them …

Thursday, August 13, 2009

Comics! Adventure Comics #1!


Well naturally, I read DC Comics' new relaunch of Adventure Comics - how could I not? After all, Adventure Comics and I go back a long way, and the two DC creations here - Superboy and the Legion of Super-Heroes - well, I go back a long way with them too.

Once again, Superboy is the star of Adventure Comics - only it isn't young super-powered Clark Kent, sole survivor of the planet Krypton ... it's a vat-grown clone created in a lab using DNA from both Superman and Lex Luthor, a clone now called Conner Kent, since he's been quasi-adopted by saintly Ma Kent in Smallville, Clark Kent's rural hometown. This character already has a long and eventful history in DC Comics (had Stevereads existed back when he had his first series, with fantastic artwork by Tom Grummett, I'd have praised it then), including dying in some mega-crisis or other.

He's back now, and this first issue has the languid pacing and extensive backgrounding that's actually a canny way to kick off a series obviously meant to re-introduce the character to readers. In this issue, he respects Ma Kent, plays with Krypto the super-dog, has a long heart-to-heart with Superman, and secretly agonizes over the fact that one of his two daddies is the most evil man in the world. Geoff Johns does a good job drawing readers into what feels like a longer, more careful story than the usual first issue these days, and the coloring job Brian Buccellato does over Francis Manapul's oddly stiff artwork is nothing less than breathtaking.


And it was tough for me to notice those things, because the issue's back-up feature, "Long Live the Legion" (also by Johns, with artwork by Clayton Henry), is why I paid attention in the first place. Here were all the marbles in one inertron basket: the dust had settled from the Legion of Three Worlds, a couple of weeks had passed, and all I wanted was the answer to one question: is the Legion, the real Legion, back at last?

It is indeed. Right there on page 23, I get literally everything I've wanted from Legion creators for what? About six or seven years now? I'll quote:

It all began when Jor-el and Lara sent their only son to Earth to escape the destruction of the planet Krypton. Kal-el became the first documented alien immigrant to Earth [picture here of Clark Kent flying, where his Superboy costume]. A thousand years later, Kal-el's legend paved the way for extraterrestrials from across the universe to venture to Earth. That included three teenagers who saved the life of the 31st century's greatest entrepreneur, R. J. Brande, from a mysterious assassin. Inspired by their unity, Brande funded the Legion of Super-Heroes - an organization made up of representatives from across the universe. Eventually, the three founding Legionaires even traveled back in time and recruited their inspiration, Kal-el, a.ka. Superboy. And the rest, as they say, is history.

So there it is, and thank you, DC Comics. Just leave it like that and tell stories, and I'll stay happy.

Well, almost. This issue contained an embarrassing little mistake in the two-page spread of the adult Legion. The spread was meant to be impressive (although Henry hasn't yet fully crafted his own sense of what the Legionaires look like ... I trust that'll come with time), but no geekoid Legion fan is going to notice that, since right there on the left hand side, the identifying boxes for Shadow Lass and Night Night Girl have been transposed (these things are moved around the finished art by computer? Are such things possible?). The blue-skinned young lady in the black bikini is actually Shadow Lass, Tasmia Mallor, the planetary champion of Talok VIII, who can generate vast fields of impenetrable darkness. The beehive-haired young woman in the black leotards is actually Night Girl of Kathoon, whose father - in the time-honored tradition of comics - experimented on her to give her super-powers. Just to head off the geeks who'll no doubt be talking of little else for the next week.


I liked this relaunch of Adventure Comics, despite my slightly wistful tone here. The format itself - a comic split between a main story and a Legion back-up story - has never worked, not once in the entire long history of its use at DC or Marvel; one of the two features always, always ends up being the readers' clamored-for favorite and taking over the title. I'm betting the winner here will be Superboy, and that the Legion will have to do more wandering in the desert of book-less creations before getting a nice new #1 of its own.

I'm just hoping when that nice new #1 comes, it won't contain a retooled origin story! Let's just make that sweet, perfect template on page 23 THE origin of the Legion, shall we?

Thursday, July 23, 2009

Comics! Long Live the Legion!


Well, the celebrated and much-anticipated "Legion of Three Worlds" storyline is now concluded, and if DC's own gossip is to be believed, the Legion timeline is now fixed and canonical again. "No more Legion reboots" was the editorial refrain - star writer Geoff Johns was entrusted with creating the 'real,' final version of the venerable Legion of Super-Heroes and nailing that version to the mast once and for all.

A brief big picture recap:

In the 31st century, three alien teenagers - who'll later be known throughout the galaxy as Saturn Girl, Lightning Lad, and Cosmic Boy - use their combined superpowers to save the life of mega-zillionaire R. J. Brande, who in gratitude (and perhaps out of nostalgia) finances the creation of a super-team just like the legendary ones from the 20th century (The Justice League, the Teen Titans, etc). This team - the Legion of Super-Heroes - soon boasts teenage members from many planets throughout the United Federation of Planets, plus one spectacular guest-star: using time-travel technology, the Legion recruits Superboy, Clark Kent before he grew up to be Superman. For thirty blissful years, DC Comics published the adventures of Superboy and the Legion of Super-Heroes, and the team developed a rather intensely devoted fan base. The team's enormous roster changed from time to time (members died, members were added, etc), but the basic concept of the team itself - future teenage superheroes living, loving, and fighting evil in the far future - stayed the same. And I loved it, as I loved no other comic book in the world (not even Superman).



Then DC Comics ran the Crisis on Infinite Earths mini-series that changed the very nature of all its continuity. In the new clean-slate comics world that resulted, Clark Kent had only adopted a superhero identity as an adult - he'd never been Superboy, so he obviously couldn't have shared adventures with the Legion. Which threw the Legion into creative limbo. First one set of writers and editors rescued it from that limbo, re-creating the Legion from the ground up, then later a different set of writers and editors used a reality-altering plot gimmick to re-create the Legion again, differently ... and so on. By the time all these successive reboots were done, nobody - and I mean nobody - could tell what the 'real' Legion was, what had and hadn't 'happened' in its past.


In the decades since Crisis on Infinite Earths, DC writers have been slowly, systematically dismantling the changes it implemented, and one of the last to go was that no-Superboy change (the reason it was so slow to change was entirely corporate: the whole while, Paramount was making money off its successful TV series "Smallville," which featured a young Clark Kent who most certainly never puts on a costume and calls himself Superboy). And as that no-Superboy stance started to crumble, writers and editors naturally started thinking of ways to re-integrate some kind of Superboy into the Legion again. A couple of recent storylines came right out and said Superman did indeed have a career as Superboy (the exact parameters of it are still very vague), during which he shared many adventures with the Legion of Super-Heroes.

A brief small picture recap:

In this current plot, the Legion who shared those adventures with young Superboy has grown up, just as Superman has. They're seedy, unkempt adults now, with lots of burned-out cynicism where their hope and optimism used to be, and the United Federation of Planets has grown distinctly disenchanted with them. Into this charged relationship comes an insane, alternate-reality Superboy who's dumb as a post and homicidally inclined. He assembles pretty much every 31st century super-villain the Legion has ever faced and attacks the team with the rather uncomplicated goal of killing them all. Superman comes to help from the 20th century, and the Legion also manages to summon two of those other-incarnation versions of the Legion to help out in the epic battle that follows.

While that epic battle is raging, Superman, Lightning Lad, Saturn Girl, and Cosmic Boy are off in another dimension, fighting the long-time Legion adversary the Time Trapper, who has opened up portals to a gazillion other dimensions and times - thus creating the narrative potential for Johns to use "Legion of 3 Worlds" to reboot Legion history one last time. I could almost picture it happening - big climactic fight, gigantic time-space explosion, Time Trapper defeated and destroyed, and from the wreckage, a new Legion, teenagers full of hope and happiness, who thank Superman for all his help and send him off to the 20th century so they can go back to having adventures with his teenage self from a bit earlier in the 20th century.



Well, the battle does rage, although it shouldn't at all. The single biggest flaw of this imperfect mini-series is the way Superboy-Prime (the crazy alternate Superboy) is presented as virtually unstoppable. He manages to kill several Legionaires without really trying all that hard, and they don't manage to do more than slow him down, which is absurd. For the course of three entire issues, Superboy Prime is engaged in one long fist-fight with, by my count, seven individuals who are as strong or stronger than he is - such fist-fights, when conducted by nutso teenagers with no combat experience, end in said nutso teenagers getting pounded into tapioca in about ten minutes. In addition, this Superboy Prime is fighting several opponents who can a) blind him, b) freeze him, c) render him completely immobile, d) turn his blood into daffodils, or lead, or kryptonite, and e) make him think he's won and so convince him to just stand there while he gets his lights put out. None of that happens. One of his opponents is an adult Daxamite (i.e. already more than his physical match) wearing ten Green Lantern rings. That's as close to God as you get in a secular world, and yet Superboy Prime is still going strong at the climax of this issue.

But it doesn't matter. The important thing is, there is a climax, and the bad guy is defeated (in fact, he becomes what I can safely refer to as the most reviled figure of evil in the world of comics, in a turn of events that's actually flat-out hilarious - no matter what I was expecting to feel about the long-delayed ending of this series, I certainly wasn't expecting to laugh out loud), and for about half a page, I eagerly wondered if any of my expectations would come true - I wondered exactly what kind of new Legion Johns would create.


Needless to tell any of you who've already gobbled up this issue, I was disappointed - and not in the way I was worried about. Johns didn't create a new, definitive Legion I didn't like - he spent the issue's last ten pages telling readers we already have a definitive Legion: the skeevy, downtrodden adult version, low on manpower, embittered by losses, and at odds with the United Federation of Planets. The other two alternate versions of the Legion (either of which I prefer) are sent packing back to alternate dimensions, and the remaining incarnation - the disgruntled adults - settles down to what I presume will be a series of stories starting in the upcoming revival of Adventure Comics.

One of the issue's epilogues tells us that years ago, Clark Kent as Superboy went to Smallville High School and joined a team of super-heroes - and we're shown a skinny Superboy flying through the sky with members of that original, youthful Legion of Super-Heroes. And when I saw that panel, my first reaction, thinking about this upcoming Adventure Comics, was "Yes! Show us those adventures!"

Then I realized we've already had those adventures, for all those years and all those wonderful issues in the old Adventure Comics, and in Superboy and the Legion of Super-Heroes, and in The Legion of Super-Heroes. What DC has managed to do, at last, is bring its continuity back around to a point where at least we can say those adventures 'really' happened. Hundreds of Legion back-issues are now DC continuity again, instead of being the weirdly dislocated oddities they've been since Crisis on Infinite Earths. I should call that a win and count my blessings.

But it wouldn't be Stevereads if I did that, now would it?

Because dammit, I wanted more. I wanted more of those adventures. I wanted the Legion to stay uncontaminated by the gritty realism that infuses the rest of superhero comics. I wanted them to stay heroes, appreciated by the people they protect and serve. I wanted Superboy on the team, somehow.

Whatever I get in the upcoming run of Adventure Comics, it's unlikely to be that. Apparently, the "no more Legion reboots" roulette wheel has stopped on an adult Legion of grizzled souls in a world that hates and fears them. The definitive Legion is here, and probably most fans are happy about that. And hell, if that happiness translates to keeping the Legion in some kind of regular publication, then to that limited extent I'm happy about it too.

But I've got my fingers crossed for a reboot ....

Thursday, February 05, 2009

Comics! Legion of Three Worlds!


Even before the first issue of Legion of Three Worlds came out, five years ago, I knew it was essentially unbloggable for a non-fan audience. It's a six-part mini-series written by fanboy favorite Geoff Johns and drawn by living legend George Perez, and it brings together many different incarnations of extremely long-time fan favorite superteam, the Legion of Super-Heroes; it travels across space and time, it's got a demented villain (an alternate version of Superboy, here as elsewhere portrayed as having about ten times the power such an alternate version would have, with no explanation given), it's got tons and tons of inside details decipherable only to those few basement-dwelling virginal nerdwoks who've been slavishly following every detail of Legion lore for the last twenty years, and it's all building toward some kind of mystic-cosmic-speed forcic mega-climax of a type DC Comics really should avoid for the next couple of decades.

In other words, despite Johns' admittedly considerable talents as a comics writer, and despite boasting some of Perez's most energetic artwork in weeks, Legion of Three Worlds is comprehensible to about three people on Earth - and Johns and Perez aren't two of them. I don't know who those three people are, but I'm in no hurry to meet them.

This demented Superboy - called Superboy Prime - is an all-purpose psycho who runs rampant in the 31st century, the time period of the Legion of Super-Heroes. He assembles almost all of the Legion's worst super-foes, and they proceed to wreak general havoc. Superman travels from the 21st century to help, and he brings along two entire Legions from two separate alternate realities. There follows an awful lot of hyper-detailed fight panels like this one:


A visual delight to fans, yes, but not much of it makes any sense. And there's a good reason for that: DC Comics has allowed the continuity of the Legion to degenerate into a state nothing short of madness. In other titles, a total ground-up overhaul is a momentous occasion, something writers and editors ponder long and hard, something that's executed with at least some degree of foresight and dedication, something that takes root and developes to at least some of its potential.

Not so the Legion. Since writer/artist Keith Giffen rebooted the title thirty years ago - in an inspired 30-issue run that ranks as one of the greatest in the Legion's long history (and which is still, to DC's shame, uncollected into any format) - the Legion has been unmade and remade half a dozen times, and each time virtually all of its forty-odd characters underwent major changes in costume, powers, origin, etc. There was a clone Legion; there was an adult Legion; there was a dystopian Legion; there was a youth-movement Legion ... and none of these versions was allowed either to live to its full potential or to be quietly swept under the rug. Instead, each of them was violently and dramatically un-created in some ever-vaguer cosmic calamity. Zero Hour. Four different Crises. Various Invasions. I think Legion even got retooled during the last Mutant Massacre.


To say the least, this isn't how a company should treat one of its oldest, best intellectual properties, much less one with the, er, devoted fan-following of the Legion. This back-to-the-drawing-board crap should have been halted a long time ago, and DC - preferrably after listening to lots and lots of the aforementioned fans - should have picked one version of the Legion and stuck with it. They should still do that.


And according to my young friend Elmo, they might yet. Apparently, Johns has condescended to give the Legion yet another revamp - and given his popularity with fans, it's bound to be hyped all over the comics world. Which means it might have a chance of actually sticking around for a year or two. In which case, I have my own humble suggestion as to what that revamp should be. See how this concept grabs you:

It's Earth of the 31st century. Mankind has tamed fantastic technology and spread to worlds throughout the galaxy, but there is still evil everywhere, and it's been a thousand years since the last Age of Heroes (the time of the legendary Superman, Batman, Wonder Woman, etc.). On a routine business trip, billionaire industrialist (and history buff) R. J. Brande is the victim of an attempted kidnapping. He's saved by three teenagers - Garth Ranzz of Winath (who possesses the ability to throw around electrical discharges), Rokk Krinn of Braal (who possesses the magnetic ability to control metal), and Irma Ardeen of Titan (who's a powerful telepath) - who just happen to be in the vicinity. Their actions give him a great idea: why not band them together as the nucleus of a super-team, to jump-start a whole new Age of Heroes? And so the Legion of Super-Heroes is born, quickly expanding as more and more super-powered young people flock to its banner. Cut to their various adventures in the 31st century. Perhaps mix in a time-travelling Superman or Superboy. Perhaps kill off a member every four or five years, in some big storyline. Turn no member into a giant friggin snake. Let the whole thing run for ... oh, let's say forty years.



I'd buy it. Hell, I already have, for about forty years.

I'm hoping I'll get the chance again, and it's really quite annoying that whether or not I have the opportunity will entirely rely on one overworked (and undercommitted) hot-ticket writer and what he decides to do or not do. It should rely on DC Comics knowing enough not to fix something that isn't broken.


And in the meantime, there's the world-class confusion-bomb that is the finale of Legion of Three Worlds to look forward to/dread. I'll keep you posted when it comes out, in about two years.

Saturday, November 01, 2008

comics! november 2008!



It's a tale of three companies in this most recent batch of comics, and three very different states of comic book storytelling.

The first is a one-shot Thor special written and drawn by Alan Davis (as is evidenced by the fact that everybody skinny, even, just a little, Volstagg the Voluminous) that very pointedly looks back, back to the previous incarnation of Thor, the happy-go-lucky Thor whose costume featured a bright red cape, bright yellow boots, and six big polka-dots - the Thor who had heroic friends as his comrades in derring-do. A far cry, in other words, from the version of Thor currently being written and drawn over in the character's ongoing book, which, since it takes place in the dark, dystopian world that is the current Marvel continuity, features a darker Thor - unhappy, grim, relentlessly purpose-driven, and entirely free of polka-dots.




This one-shot Thor and his merry friends become embroiled in an adventure in ancient Egypt that just naturally features Thor fighting a giant ... you guessed it ... sphinx. Davis' artwork is of course great - so much so that his accompanying script, though entertaining, is entirely unnecessary to the understanding of the issue's plot. And everything is wrapped up neatly at the end, which is kind of a shame - this version of the character (like a heroic Iron Man and an alive Captain America) had tons of potential left. It would be nice if Marvel would consider a separate Thor title, featuring this version of the character and his supporting cast, entirely consisting of adventures, like this one, set in the distant past.




From looking back we turn to two DC titles trying their best to look forward. In the latest issue of the Legion of Super-Heroes, Jim Shooter's epic storyline continues to move forward with well-crafted confidence - a confidence, we now learn, that is entirely illusionary, since our young friend Elmo showed us an interview Shooter gave in which he's quite frank (and more than a little bitter) about the way DC pulled the plug on his run on the title and truncated his ideas for his storyline. So the graphic novel we'll see in the spring probably won't represent the great, grand story Shooter signed on to tell, and that, too, is a shame.




As far as grand stories go, they don't get much grander than the one unfolding in the Superman titles right now, a story long-time Superman fans will find tantalizingly familiar: Superman has succeeded in freeing the Kryptonian city of Kandor (which had been taken from Krpyton and shrunk into a bottle by the intergalactic super-villain Brainiac) and restoring its one hundred thousand citizens (including his own uncle, the father of Supergirl) to normal size - on the planet Earth, where of course they all develop super-powers. The Justice League and the Justice Society are worried about the prospect of having thousands of strange visitors romping around the planet, but Superman assures them everything will be OK (this even after one Kryptonian accidentally kills a blue whale, thinking it was threatening him). So of course you know things won't be OK. This is a gigantic storyline, exactly the kind of thing writers should be doing with Superman, and so far (it's had three chapters), it seems everybody involved is handling the "New Krypton" plot fairly intelligently, so this could end up being one of the winter's best stories. I'll keep you posted, since of course I won't be missing an issue.



By far the best thing in this batch is yet another stand-alone issue, this time "In the Chapel of Moloch," a new Hellboy story written and drawn by the guy who does it best, Hellboy's creator Mike Mignola.

The story takes place in 1992 in Portugal (a signature of Mignola Hellboy stories: they bounce all around in time and setting, like Robert E. Howard's Conan stories) - a friend of Hellboy's calls him in to investigate the weird behavior of an artist who locks himself in a room (without locks, naturally) every night and seems to be turning into some kind of zombie. Hellboy finds a statue carved to Moloch, and when he and his friend stake out the place, they see that the zombified artist is indeed mucking around with dark supernatural forces (another signature: Mignola's visual realization of horror's presence is non-flashy and genuinely creepy). The Moloch statue comes to life ("Well, you knew that was going to happen," Hellboy deadpans, another signature), Hellboy fights it, and general merriment ensues.



I understand entirely why Mignola might be a little tired of this, his most popular creation (although he must be proud too, especially with two fairly decent movies bringing the fruits of his imagination to millions of people who've never read the comics), but it still feels like a gift whenever he returns to give us a chapter like "In the Chapel of Moloch." Fifteen or twenty pages, once or twice a year - just that, and I'm content.



So: one company looking back, one looking forward, and one rejoicing in staying exactly the same. And all distinctly enjoyable - a good batch, unlikely to be repeated any time soon!

Friday, June 27, 2008

comics in july!

Five different comics this time around, and the thrilling breath of rejuvenation running through each one of them! And the incredible thing is, four out of five of those comics were published by Marvel, a company whose recent creative decisions have been, shall we say, questionable (fascism rules? check! Spider-Man off in la-la land? check! Captain America effing dead? check!). We here at Stevereads once thought that, given the state of affairs at Marvel, the only way they could field a rejuvenatingly good issue would be to very consciously set it outside the pig's breakfast that is the company's current continuity. Put Spider-Man in some sort of mystical backwater where you can turn back the clock; put the Hulk on an alien world and follow his adventures there; put Thor (and Asgard) out in the American badlands as a declared neutral, etc.



So imagine our surprise to find that two out of these four Marvel titles take place smack-dab in the middle of the current muddled continuity! One of these is Marvel's flagship title, The Fantastic Four, now under the creative control of writer Mark Millar and artist Bryan Hitch; issue #558 is the start of a new storyline (not, curiously, the one trumpeted on the cover, "Starting This Issue: The Death of the Invisible Woman" - no hint of which is present in the issue itself), one which sees the villainous Doctor Doom falling prey to a group of mercenaries called the New Defenders (who, in the tiresome Millar fashion, are made to seem bad-ass by easily defeating our heroes in the initial set-to), forcing the FF to come to his defense. Hitch's pencils still seem a little rough (Andrew Currie is not his ideal inker), but Millar's got a good grasp of the non-stop action and underlying humanity that are the hallmarks of this particular team. We predict that if Millar stays with the title, this Doctor Doom storyline will turn out to be really, really good, and the eventual Galactus storyline will be epic. We shall see.



The other of these two issues is the latest She-Hulk, written by fanboy-favorite hack Peter David and drawn with interesting linear simplicity by Val Semeiks. The plot is fairly simple stuff - a giant on a rampage in a city, She-Hulk and guest star Hercules teaming up to beat the giant and save the day, etc. The rejuvenation here is something happening in more than one place in the Marvel universe these days: the revived and fantastic use of Hercules as a character. He's got his own comic, and he's appearing everywhere else, and this is a very welcome development - in Marvel comics, Hercules has always stood in the shadow of Thor, but in many ways he's more interesting and logical character to moonlight as a super-hero: after all, he's part human, whereas Thor is not. When you think about it, it's an inherently silly idea that a god of thunder would spend time having adventures alongside the Wasp and Hawkeye. But Hercules has a history of adventuring alongside superpowered mortals, so it's refreshing to see him showing up i so many places lately.

One of which, in this issue of She-Hulk, is her bed! After their adventure together, these two heroes decide to make merry in her RV, and one thing leads to another. Oddly, when it's time for him to write the inevitable morning-after scene, David doesn't screw it up. As she looks at the sleeping Hercules, She-Hulk thinks, "When all is said and done, he was one of the few who stood beside Bruce when it all went down. That meant a lot to me. He meant a lot to me. And well ... he's immortal. For all I've got going for me, that's something I'll never be. Except ... I was, for one brief moment in time, the lover of Hercules. So maybe that's a little bit of immortality for me. There's dumber reasons to have sex with a guy. I should know: I've used them all."


Far more typical is the aforementioned manuever of setting your story outside of the current Marvel continuity, which is what our next two Marvel issues do. Matt Fraction's new issue of his ongoing Thor mini-series is firmly mythological in its setting; here there is no hint of Thor the super-hero, just high epic fantasy - for which Fraction shows a surprisingly adept hand. The dialog of his gods, demons, and monsters bears no similarity to the 'thee's and 'thou's of Stan Lee's era, but it's extremely distinctive just the same.

The issue features two parts, the first drawn by Khari Evans in a competent enough manner reminiscent of Ron Frenz, and the second drawn to bring the walls down by Patrick Zircher. The first segment is entertaining enough - again, a loose adaptation of a story out of Norse mythology - but the second story! Hoo-boy! Here is everything a real Thor story should be (except that Thor, true to Norse mythology if not to Marvel continuity, is still a bit of a jerk): it's sweeping, epic, and full of fantastic stuff. The best part of it happens when the poor mortals of Earth, beset by legions of the undead, create the husk of a "blood colossus" to combat their enemies. They pray and pray to summon Thor, hoping his lightning will bring their blood colossus to life: "Mortals prayed and prepared as best they could. Shattered by the unending cruelty of an unjust punishment, they began to look toward the miraculous. Until finally the miraculous began to look back." Thor shows up, animates the colossus, and saves the day, but this all feels much more like some alternate title Marvel would have published in the mid-'70s.

Our plea here at Stevereads: Marvel should create a new title, call it "Tales of Asgard," and make Patrick Zircher illustrate it until Ragnarok, if not longer.



The other offset Marvel issue this time around takes a much surer path: a retold origin story. In this case, it's an installment in the ongoing, spottily-executed 'Mythos' title aimed at revisiting the origins of Marvel's characters. In this case, touchingly, it's Captain America's turn, here getting a splendid, moving treatment by writer Paul Jenkins and artist/painter Paolo Rivera. This is an origin story that's been told many times - skinny WWII army reject Steve Rogers is chosen to undergo experimental procedures and become America's "super-soldier," Captain America. The one difference in this retelling (inspired, no doubt, by the "Ultimate" version of Captain America featured in "The Ultimates") is that we're specifically told that the experiments give Captain America super-human abilities. But that's beside the point of the story, which is a wonderful story of a man out of time. That, plus the issue having the greatest cover of any Marvel comic published in 2008, makes this issue a large-lunged call to bring back their signature character, for Pete's sake.


And then there's the ongoing rejuvenation of The Legion of Super-Heroes over at DC Comics, all thanks to legendary writer Jim Shooter, who has kept his new run on this, his old stomping-grounds, positively sizzling with activity on many fronts, all the while packing in a disarming amount of characterization. Bit by bit, piece by piece, he's editing out the ridiculousness of the current Legion incarnation and weaving back in his own sure-footed grounding in character and action. His Legion is beset on all sides - physically by monsters continually adapting to their powers, politically from a suspicious United Planets eager to control the Legion. Each issue happens at breakneck speed, which is great (and something not one writer in ten can manage successfully), and we here at Stevereads confidently expect that the upcoming issues will feature some of the Legion basics Shooter hasn't got to yet - a possible Brainiac 5 meltdown, for instance, or the arrival on the scene of a genuine villain or two (the monsters in these issues are a good start, since there's got to be somebody pulling their strings). In the meantime, this is great stuff, especially for Legion fans.

All of the issue this time around were great stuff - something we doubt we'd be saying if we'd allowed the clerk at the Android's Dungeon to talk us into the latest issue of Trinity, or Final Crisis, or some such. A fate narrowly avoided, and as it is, we put aside our batch of comics smiling a contented smile.