Showing posts with label ed brubaker. Show all posts
Showing posts with label ed brubaker. Show all posts

Sunday, May 30, 2010

Comics! Two new teams!



Comics this week included the start of two new teams from Marvel Comics – a company which has learned that nothing sells like excess and can now be counted upon to give us multiple X-Men teams, multiple Spider-Man teams, about 100 different upcoming graphic novels of the various splinters of “Dark Reign,” and, somewhat belatedly, about half a dozen new post-“Dark Reign” super-teams.

The first of these new teams isn’t a first issue – it’s just business as usual for “Thunderbolts” (issue #144! When did that happen? Can there really be that many virgins out there with disposable income?), a book built on the idea of super-villains forming a super-hero team for one reason or another (to dupe the public, to redeem their souls, etc). In the wake of “Dark Reign” and the downfall of Norman Osborn, a new team of Thunderbolts is formed in this issue under the leadership of good guy Luke Cage, and I was surprised by how much I liked it. Of course, I just-in-general like the way Marvel has been increasing its usage of Cage, but the idea of putting him in charge of a new team – at least as written by Jeff Parker (with surprisingly retro art by Ken Walker)– really works.

Of course, the main draw of any new team book is the team itself, the picks, the potential chemistry. That draw is all the more dramatic when the team in question is composed mostly of villains or quasi-villains, most of whom certainly aren’t trustworthy. This time around there are some characters I barely recognize – Mach V, Ghost, Songbird (I know the last only from the epic “Avengers Forever” – no idea what’s her deal in normal continuity), Moonstone, Crossbones – although the way Parker writes them makes me at least curious to know more. The team has its resident in-house genius (in this case Hank Pym) and at least two surprising additions that I, for one, didn’t see coming: the Juggernaut, here portrayed as physically immense and pretty openly threatening (in the ‘real world,’ there’s simply no way Luke Cage would allow onto his team a grinning schemer with Hulk-level strength, but hey …), and … the Man-Thing, a non-sentient muck-monster who can’t speak, can’t understand speech, and has virtually no powers to speak of. Not exactly a team player (although he’s been on a team before! I may be the only person here old enough to remember that, however).



Add such wrinkles to the mix and throw in a genuinely didn’t-see-it-coming cliffhanger ending, and I’m certainly hooked enough to read the next issue.



The second new team really is new: a freshly not-dead Steve Rogers, given a free hand by the President, forms a “Secret Avengers” team meant for covert operations and strategic pre-emptive strikes at the bad guys, sort of a Black Ops version of the higher-profile Avengers. It’s a great idea (although ironically enough, the premise for it given in this issue – which kicks off Marvel’s new “Heroic Age” – is that the world in the 21st century has grown so rotten and un-heroic that such a team is necessary), and it’s a premise obviously being enjoyed by writer Ed Brubaker and “Dark Avengers” artist Mike Deodato (when “Dark Avengers” came to its end, I really hoped Marvel would find another team-book to put Deodato on … the fact that it goes right on being the Avengers is all the sweeter).



And again, the main point is the roll-call. In this case it’s Steve Rogers – dressed in a kind of generic-superhero suit and not carrying his famous Captain America shield (or even a really, really tough duplicate, which is the least you’d think he’d do, considering that his entire fighting style is built around having the thing on one arm) – and a team of Marvel second-and third-stringers: Moon Knight, a kid in Hank Pym’s old Ant-Man get-up, Jim Rhodes and the Black Widow (from this summer’s “Iron Man 2”), the Beast from the X-Men (doing duty here as the requisite in-house genius), Nova, and … in another surprise move I find fascinating, the Valkyrie, an Asgardian warrior-woman and long-time criminally underused member of the Defenders (the Marvel group the Secret Avengers most closely resembles, naturally) – it’ll be interesting to see how Brubaker develops her character.

It was a little weird, seeing a Marvel team-book with no marquee names at all – I assume these characters were chosen by Brubaker specifically on the condition that he could mess around with them to a greater degree than he could with the usual roster of Avengers, and I’ll be looking forward to that in the next issue. This issue also ends with a heck of a cliffhanger, so I’ll definitely be around next time.

Saturday, August 15, 2009

Comics! Captain America Reborn!


In Marvel Comics, the resurrection of Captain America proceeds apace. The second Ed Brubaker/Bryan Hitch issue of the mini-series that will bring back the Star-Spangled Avenger is out, and it's got enough thought-provoking oddities to warrant a quick second comics-entry so soon after our last one. Because, as you all know, I thought the death of Captain America was a stupid plot-afterthought to the overall poorly-conceived 'Civil War' storyline, I'm naturally interested in seeing it fixed. Cap is Marvel's third-oldest continuing character (70 years still seems impossible to believe), and he's also their third most-recognizable character (after Spider-Man and Wolverine) - his absence from the Marvel Universe is the black hole at the center of so many of the problems confronting Marvel's continuity right now, that a well-done resurrection tale could undo a lot of bad karma.

And I do so love a well-done resurrection tale! Comic books are rife with them, of course, and some are done much better than others. The dumbest, sloppiest, most protracted and lackluster of such resurrections was sure Marvel's revival of Captain America's WWII sidekick Bucky (who was good and properly dead for so long that the fact had become axiomatic in the comics world - "nobody dies, but Bucky"), who's returned as some sort of half-cyborg cold warrior named, appropriately enough, Winter Soldier. After the death of Captain America, Winter Soldier donned his uniform and his famous shield - to give solace to a grieving country, and all that. Naturally, he features prominently in the story Brubaker and company have to tell here.

That story is almost as old as the character of Cap itself. A key thing to remember about the Marvel Universe is that everybody in it has already had to deal with the death of Captain America once before: at the end of WWII, Cap and Bucky were lost and presumed killed in an explosion - the world didn't know that the super-soldier serum flowing through Cap's body preserved his life and put him in suspended animation, from which the Sub-Mariner and the Avengers accidentally revived him decades after the world thought him lost. So a second return from the dead isn't really pushing things for the character, provided it's handled well (note to the Marvel bullpen: kindly don't kill this character off again).

This particular resurrection story is, so far, being handled well. Brubaker is capable of some taut plotting, and he's settled on a classic mechanism of rebirth for his character: that old standby, the time-travel story. The two issues of "Captain America Reborn" that have appeared so far (the first one with a nifty cover, the second with a crap-assy cover)(which makes the third anybody's guess) have two parallel plots: the efforts of the new Bucky/Captain America and his allies to infiltrate the lair of the government bad guys they suspect had a hand in killing the 'real' Cap, and the 'real' Cap narrating long vignettes from his life - which he's mysteriously re-living from beyond the grave. In this issue, he wonders what's going on - he's inside his own memories, unable to alter them but not simply re-experiencing them; he's thinking for himself, about himself, as the reels of his life unspool.

But is it his life? This second issue opens with a scene from 1944, where Cap and a bunch of grunts are storming a fortress somewhere in Europe. The grunts are under heavy fire, and Cap is there to save the day - and also to fight the Nazi super-villain Master Man, which he does in one beautifully drawn and choreographed fight-sequence of some six or seven panels. If some of you are thinking that's a bit quick, you're not alone - I thought the same thing. Master Man, after all, is an invulnerable super-villain strong enough to take on the whole of Captain America's WWII super-team the Invaders, including the Human Torch and the aforementioned Sub-Mariner. In the current Marvel continuity, Captain America could no more take on Master Man alone - and beat him - than he could beat the Hulk without help. So let's go to the tape, shall we?


Cap launches himself up at the descending Master Man, slams him against the fortress wall, plants his boots against his enemy, spring-boards backwards, and lets the two of them plummet to the ground, with Master Man absorbing the impact and Cap pile-driving down right on top of him, leaving Master Man unconscious. Boom. Fight over. But in current Marvel continuity, Cap couldn't make such a catapulting leap, and Master Man could easily shrug off such an impact. So what's going on?

The narrative shifts to Bucky/Captain America getting his ass kicked by the bad guys, and when it shifts back to the 'real' Cap, we're seeing a scene very familiar to comics fans: skinny little Steve Rogers volunteering to be experimented upon by kindly, brilliant Professor Erskine, in an attempt to create the world's greatest super-soldier. Steve drinks the super-soldier serum, undergoes the radiation-bath, and quintuples in body-mass, suddenly bristling with muscles. And as all fans know, that's when tragedy strikes: a Nazi saboteur lurking in the watching crowd shoots and kills Erskine, thereby insuring that Steve Rogers will be the only person to receive that precise super-soldier treatment. And in the instant of Erskine's death, an enraged Steve Rogers smashes through the plate glass and hurls the Nazi to his death against the energy-combines in Erskine's lab.


Except in this version, this 'memory' our narrating Cap is re-living, he doesn't just kill the Nazi saboteur - he leaps up forty feet to do it. Even spurred by grief and rage, the Captain America of the current Marvel continuity could no more do that than he could flap his wings and fly to the moon.



But there is a Captain America who can do these kinds of things. He's the Captain America from the 'Ultimate' universe Marvel created some years ago in order to tell more updated, bad-ass versions of the origins of some of their oldest characters. As I've mentioned here before, the Captain America who debuted in Ultimates was in many ways a preferable version of the character: more of a soldier, and much, much more than a superb athlete dressed in a flag - that Cap was a genuine super-being, indefinably tougher, stronger, and faster than even a perfectly-conditioned normal man. The Ultimates Captain America very probably could defeat Master Man in six panels (if memory serves, he defeated the Hulk in about the same amount of space, albeit temporarily), and he could certainly clear forty feet in a rage-fueled leap.

So I'm starting to wonder.

I'm starting to wonder if Marvel hasn't given Brubaker and company permission to tweak their Star-Spangled property just a bit. I'm wondering if one of the most successful and well-conceived creations of the 'Ultimates' universe is simply being moved over to normal Marvel continuity.

In short, I think the Cap I've been reading for lo, these many decades really is dead and gone. So ... long live Captain America?