Showing posts with label mark waid. Show all posts
Showing posts with label mark waid. Show all posts

Thursday, August 25, 2011

Comics! Heaven's Ladder!

Since DC Comics' new iteration of  "DC Comics Presents" is specifically designed to reprint high point stories and artwork from the company's many decades, I'm presuming it'll be cancelled soon so all that glorious past continuity doesn't muddy up the "new 52" onslaught that begins hitting comics shops next week. Can't be regularly reminding your readers of how things used to be if you're trying to sell them a brand new set-up, now can you? Especially the part of that brand new set-up that touches on the Justice League, since the legendary super-group of all DC's iconic characters is undergoing a radical revamping in only a week, from a super-powerful team honored and respected by the world to, it seems, a spatting and hunted group distrusted by the world. I'll be trying that new Justice League (and a dozen other "new 52" titles), and I'll be keeping an open mind to its potential. But nevertheless, I'll always have a special place in my comics-reading heart for the real Justice League, especially for the rare instances when the title is done perfectly.

That's murderously difficult to do, of course. The League has taken on many incarnations over the decades (some interesting, some just plain ridiculous), but it's always at its best when its roster is at its strongest, crammed full of names even the most dilatory comics fans will recognize: Superman, Wonder Woman, Batman, the Flash, Green Lantern, Aquaman (nobody at all recognizes the Martian Manhunter, alas, but he's been with the team from the beginning, so creators always feel obliged to use him, even though the far more natural candidate would be either Supergirl, Plastic Man, or Captain Marvel) ... and with a roster like that, it's well-nigh impossible to come up with challenging things for them to do. DC heroes (at least, until next week) typically don't bicker and squabble among themselves the way Marvel heroes do, so Justice League writers can't get much out of the kind of interpersonal dynamic that would animate a Marvel book like "The Avengers." But actual adversaries capable of giving this 'big seven' roster a serious challenge are almost non-existent.

My own solution to this problem, if I controlled DC Comics, would be fairly simple: "Justice League" would be an annual comic, not a monthly one. Once every year, DC's best writer and artist would give us a staggering, epic adventure of the League, pulling out all the narrative and visual stops, and the rest of the time, we'd just read about the separate characters having their separate adventures.

(Of course, if I controlled DC Comics, none of these characters would be radically re-invented in only a week. And Adam Strange would have his own monthly comic.)



Since there's franchise money to be made, DC will never officially adopt that strategy - but for decades now, they've more or less unofficially adopted it, periodically bringing out special one-shot Justice League issues that stand alone in continuity and offer self-contained and fittingly epic stories. These are almost always far more satisfying than any monthly League title happening at the same time, and virtually every one of them has become a classic of the team's history.

So it's kind of fitting, in a bittersweet way, that one week before the debut of an all-new, all-different Justice League, "DC Comics Presents" would re-issue one of the greatest of those stand-alone Justice League events, "Heaven's Ladder." This book was originally issued back in 2000 in an oversized format designed to better highlight Bryan Hitch's stunningly detailed visuals, and I was very pleased to learn that it would be reprinted in a normal comic-book size and thereby perhaps reach a much wider audience.



The story is epic in its simplicity: the oldest race of beings in the universe is dying, and they abduct a string of planets (including Earth) in order to form a DNA-like helix that will allow them to transcend death into an afterlife of their own creation. The League (here comprised of 'the big seven' plus Steel, Plastic Man, and the Atom) naturally want their planet back, but they quickly become altruistically involved in the quest of their abductors to find peace. And along the way, they share their own beliefs of what the afterlife might be like, from Aquaman's oceanic view:
 In death we become one with the inky depths of the ocean. Below the knowledge of light, we float forever wide and weightless, silent witnesses to the dark above a sea-soaked sandscape older than time. Every creature of the sea, from the mighty whale to the merman to the turtle to the glistening mussels shed of their shells, becomes the very salt that buoys the teeming life beyond them.

To Wonder Woman's more warlike credo:
The ancient Greeks bequeathed us the lesson that death is but a dismal state. All men and women, from the greatest to the most ignoble, are eventually reclaimed by the soil of mother earth. The only way to deny death, then, is to live each day to its absolute fullest - by constantly striving to carve an immortal legend which will serve as your eternal legacy. By making the extraordinary ... look easy.

And naturally, for us Superman fans, this is a fraught topic - after all, our hero died (I still have the armband DC issued to prove it). The Atom remembers this at one point in Heaven's Ladder and asks Superman what Heaven was like, leading to a classic, simple exchange:
"What makes you think I went to Heaven?"

"Because if you didn't, the rest of us have no hope. Seriously, what do you remember? Anything?"

"A sensation that at long last, whatever I had to do next ... it could wait."

Waid's writing is snappy and in-character the whole time (Batman is the typical stumbling block for writers doing this kind of epic thing, since he's a guy with no superpowers who wears a bat suit - Waid handles it perfectly), and Hitch's artwork is magnificent - in my opinion, the best stuff he's ever done. Great chunks of DC continuity are worked into the story, and there are some hum-dinger fight scenes, and the scope of events is so big even this powerhouse version of the League is beaten and tattered and brought right to the edge of what they can do. It's thrilling stuff, and it feels all the more precious being presented to us now, when the foreseeable future might not have stories like this.

So I say "long live the good old days" - not the last time I'll be thinking that about DC comics in 2011 and beyond, I'd guess.



 

Tuesday, June 30, 2009

Back Issues: Captain America!


On the eve of Marvel Comics finally resurrecting Captain America (who they killed off at the climax of their hugely disappointing "Civil War" event), it's natural to look at the character's storied past. Remembering the times when the character has been written and drawn really well comes as a comfort, especially since we don't yet know how Marvel will screw up the character's return. We know they will screw it up - this is Marvel we're talking about, after all - but we don't yet know how. Will the returned Cap be a Wolverine-style sourpussed killer? Will he have superpowers? Will he be radically altered, philosophically?

We'll know shortly, and in the meantime, I've been enjoying some back issues. Not as many as you'd think - this character virtually invites dumb handling, and most writers haven't resisted the temptation to make him a simpleton.

For two issues during the short run of the Cap spin-off title Sentinel of Liberty, Mark Waid amply resisted that temptation in a nifty little tale I love to re-read. The fact that it's drawn by Ron Garney, one of the best draftsmen working in comics today, just makes it all that much sweeter.

The story begins right after Captain America has been rescued by the Avengers from ice-bound suspended animation. Iron Man has taken him to Brooklyn in a well-intentioned attempt to make him feel a little less displaced - but their first stop is the spot where Ebbets Field used to be, so Cap - a diehard Dodgers fan in his youth back in the 1940s - isn't exactly filled with reassurances. And the crowd of spectators don't help - Cap is chewed out by one old guy who tells him he ought to be ashamed of himself for pretending to be Captain America.

The two issues are narrated by Iron Man, and Waid captures his wry conceitedness perfectly as he himself wonders if Cap can ever really belong in the present day:

I'm sure Cap was capable in his day .. but we asked him to resume his costumed-acrobat act as if nothing has changed in his absence! Poor guy must feel like a caveman! America's become a lot more complicated - and dangerous - since he left. How can anyone expect him to be on his toes in a world so far advanced from the one he calls home?

These worries are immediately tested - giant robots with mind-dominating eye-beams show up and start enslaving passersby. Cap and Iron Man spring into action, with Iron Man offering maddeningly condescending advice that's meant to be helpful: "Cap! Stay back and protect the civilians! Let me handle these bruisers!"



And he does just that - until one of them crushes one of his jet-boots and hurls him straight at an oncoming bus crowded with people.

Iron Man can't recover his balance in time to avoid totalling the bus, and here Garney's genius is on full display: we see Iron Man flying toward the bus, we see the panicked passengers and driver - and then flashing across the page we see Captain America's shield, thrown with perfect timing to be between Iron Man and the front of the bus at the moment of impact (Capt's shield is composed of a unique alloy of adamantium and vibranium - so it's not only indestructible, it absorbs and repulses impacts).


It's a thrilling little sequence, as Iron Man bounces off the shield and lands in a heap. "Cap?" he asks, and Cap says, "the civilians are okay" - zing! Iron Man asks "Was that sarcasm?" and then rips into one of the robots.


And promptly gets mind-controlled! And the robots' first command: destroy Captain America! That's how the first chapter ends.

The second chapter continues Iron Man's narration with the great line "Looking back, it's a miracle he didn't mop the city with me." This can't help but put a smile on the face of comics geeks, because it reaffirms the special status Captain America has in the Marvel Universe, a status exactly paralleled by Batman in the DC Universe: he's a first-rank heavyweight despite having no superpowers. It's a tricky role, and lots of writers fail to convey it. But Waid gets it perfect in this little story, set up by Iron Man's bemused recollection of how badly he underestimated his adversary:

I remember thinking, even in my haze, that Cap didn't stand a chance against me. The Brooklyn battlefield he remembered was decades gone. He'd been in our time less than forty-eight hours - not nearly long enough to acclimate to his new world. In desperation, he bounded towards the vacant lots he remembered from his youth - only to find himself instead in the middle of a superhighway! Even with one bootjet crippled by the robots, I figured I was more than a match for a disoriented acrobat wrapped in a flag. Despite my muddled mind, I almost felt sorry for him.

And then the punchline: "What a waste of perfectly good brain cells."

Cap proceeds to use wits, agility, and some handy construction equipment to cut Iron Man down to size, and when the giant robots try to hypnotize Cap himself, their efforts fail - his willpower apparently being significantly stronger than that of skirt-chasing, martini-swilling Iron Man. The robots are defeated in short order, and Iron Man discovers a new respect for the man he considered a relic from the past. It's a neat little story, nothing epic, perfectly capturing one moment in these characters' relationship with each other.

I wanted lots and lots of such moments in "Civil War" and didn't get them (well, didn't get many of them - there were a couple), and gawd only knows what moments - perfect or very, very much otherwise - will crop up in "Captain America - Reborn." Still, because the potential is there, I'll be sure to investigate.

Thursday, November 20, 2008

A Comics Shocker!

We interrupt our regularly scheduled entry today to do something I never thought I'd have occasion to do again: praise the daylights out of an issue of Spider-Man.

The issue in question was recently bought by Elmo: it's Part 1 of "Unscheduled Stop," written by Mark Waid and drawn by Marcos Martin, and it's as good an issue of Spider-Man (which is, mind-bogglingly, up to #578, even though it feels like five minutes ago it was hitting #100) as we've seen in probably a good ten years, maybe longer.

The story starts simply enough, even charmingly: a rain-soaked Spider-Man is perched on a rooftop, not very well sheltered by the impromptu webbing-umbrella he's made, eating some Chinese take-out and wishing he had carfare to get out of the weather and take the subway to meet his Aunt May in Brooklyn. When a subway card with fare still on it comes his way, he considers it his lucky day and (after switching to his Peter Parker clothes, naturally) sprints down to catch the next train.

As bad luck would have it, that train is attacked while it's traveling under the East River - by a super-powered hitman who's intent on killing the entire jury of an ongoing mob-trial. The jury is taking the train to view a crime scene, and when the subway car they're in is separated from the rest of the train by the attack, the jurors find themselves in the subterranean company - and of course under the well-meaning protection of - Spider-Man. Which is a good thing, since the villain who stopped the train is still in the tunnel, intent on finishing the job.

The whole thing is handled perfectly. Waid writes a quirky, believable, entirely urban Spider-Man, and his dialog for everybody else is just the combination of urgent and breezy that used to make the book such a joy way back when Stan Lee was writing it. His Spider-Man is level-headed and opinionated, very much a person and not a paragon, and all the other characters trapped in that subway tunnel are equally distinct, including one whose identity is only revealed on the issue's last page, and it's a revelation absolutely nobody - and I mean nobody - will see coming. Not in forty years of reading Spider-Man did I ever even think to question the significance of two little letters...

And what to say about Marcos Martin? If I've ever seen his artwork before, I ignored it (if that happened, it's almost certainly because it was poorly inked - you can tell at a glance that his penciling style is slangy and loose enough so that a lazy inker would make it look like crap despite its great structural strength), but boy, he's great in this issue. His street-scenes are detailed like Norman Rockwell, as is the wonderfully personalized panel where Peter Parker is hurrying to catch the train. And his action-sequences (including the moment where Spider-Man confronts the issue's villain, a tableau lifted with obvious affection from the great Steve Ditko, and a joy to all us long-time readers) are fantastic, which not every comic artist working on a flagship title today can say.



So what's the problem, you ask? I loved the issue, and yet you're sensing my reluctance, the grudging nature of all this praise?

I know it'll sound funny considering that this is a comic book we're talking about, but the problem with this issue is that it isn't real.

As comics fans will know, last year Peter Parker's dear old Aunt May was brutally gunned down in the aftermath of the whole 'Civil War' storyline (during which, to comply with the fascist Superhero Registration Act, Peter Parker unmasked on live TV). As she hovered on death's doorstep, Peter literally made a deal with the devil to save her life: in exchange for malevolent supernatural being Mephisto reviving Aunt May, Peter had to agree to give up Mary Jane, his wife - not her life, but their life, the whole reality of their love. Peter agreed, and Mephisto reworked reality - no shooting, no Mary Jane, no public unmasking, plus lots of other tweakings here and there. Suddenly, the 'reality' of all the Spider-Man books was re-set, like a clock at Daylight Spending Time.

It was very weak dealing, a silly, lazy hail-mary move on the part of Marvel Comics - they had a successful movie franchise boiling along, and they needed a comics version of their character who was more reader-friendly, less encumbered by 'Civil War' baggage - more like he was in the '60s. The ridiculous fiat of it made me so frustrated I was certain the issues that resulted would be garbage from wall to wall. And I was resigned to that, since I didn't like the premise underlying those issues at all.



I still hate that premise (it's so going to be overturned, vitiated, invalidated, the next time Spider-sales need a little goosing - and then where will all these issues be? Stuck in Spider-clone-land, I'm guessing), but regardless, it's long since time I admitted it's starting to produce some really good issues. I'll definitely be bugging Elmo for the second installment of "Unscheduled Stop," and that feeling - actually looking forward to an issue of Spider-Man - is so strange and comfortable to have back again that I can almost overlook the price that was paid to get us all here. Almost.

Thursday, October 30, 2008

kingdom come!

It's been over a year since I last sang the praises of DC's Kingdom Come, and in that year, three things have happened that marginally justify my singing its praises again:

1. Batman: Dark Knight did boffo business at the box office and caused a tsunami of geek-gasms all over the known world, and it accomplished these things mainly by being smart, stylish, largely faithful to its comics inspiration, and most of all not exceedingly dumb. That, plus the surprise success of Iron Man (and the lesser but still entirely respectable success of The Incredible Hulk) and the ongoing blossoming of sci-fi on TV and cable, has further eroded the ages-old preconception of comics (and graphic novels) as inherently trite, unworthy reading material fit only for pimply prom-rejects and mouth-breathing virgins. Put simply, more people are willing to read a graphic novel in 2008 than were willing to do so in 2007.

2. The basic premise of Kingdom Come, a dystopian world on the brink of dark and sucking chaos, has never looked more similar to our own world than now, with international terrorism and violence matched recently by the burgeoning collapse of the world economy. In Kingdom Come, virtuous everyman preacher Norman McCay sees visions of a looming apocalypse, the fate of the world teetering on the outcome of a fateful battle between good and evil. In the real world, a presidential election is about to be held that increasingly seems to represent exactly that scenario, and in that battle between good and evil, to quote Dr. "Bones" McCoy, "Evil usually wins ... unless good is very, very careful."

and 3. It has a cool new cover! Alex Ross found an extra fifteen minutes, whipped up a nifty fold-out cover showing our heroes gathered around their conference table (with the villains neatly caught in the reflection), and pocketed what was no doubt a much-needed $50,000. Surely a new cover is sufficient grounds to praise this book again, especially since it'll be a while (or maybe never) before DC brings out any kind of paperback version of the deluxe hardcover I praised back in 2007.

And the cover might be new, but everything inside is just as wonderful and stirring as ever: the whip-crack pacing, the great treatment of our iconic core cast, and even the book's dedication to Christopher Reeve, which brings an even greater lump to the throat when you realize he was alive when the dedication was first made. I can only hope he read enough of the book itself to be proud of the dedication (it goes without saying he would have instinctively pictured himself in the movie-role of the older, more jaded Superman ... as it is, who knows who we'll see in the movie that, after Dark Knight, is sure to be made someday?), and I can likewise hope all of you who haven't yet read this book (ahem ...) will take this totally spurious opportunity to do so. You won't be sorry.


Wednesday, July 04, 2007

Absolute Kingdom Come


Our book today is the ‘Absolute’ edition of DC Comics’ graphic novel ‘Kingdom Come.’ The four issues of the mini-series by writer Mark Waid and artist Alex Ross have been collected in a great big deluxe slip-cased hardcover, complete with oversized pages, superb color transfers, and nearly a hundred pages of ‘extras’ bringing up the rear. It’s like having a playground pressed between two covers.

The nicest thing about “Kingdom Come,” at least in terms of explaining it to non comic book fans, is that most of its main characters are familiar to them anyway. Superman, Wonder Woman, Batman, Captain Marvel, Lois Lane, Lex Luthor, and the Joker - everybody knows at least something about these characters - they’ve been somewhere in the American subconscious for the better part of the 20th century: you don’t need to know anything about comics to get at least a vague lay of the land from those names.

And those names more or less form the supporting plot of “Kingdom Come”: the Joker walks into the Daily Planet and slaughters everyone inside, including Lois Lane. A grief-stricken but law-abiding Superman lets the courts take their course - until a new super-powered character confronts the Joker on the courtroom steps and shoots him down. Superman, demoralized, retreats from the world, and the rest of the super-hero community goes to hell in a handbasket. The other heroes mostly balkanize, and ten years later the next generation of super-beings, punks with godlike powers, are conducting their internecine warfare anywhere they please, regardless of the civilian population. That civilian population is represented by our everyman touchstone, preacher Norman McKay, who’s granted visual access to past, present, and future by the supernatural Spectre.

A weathered Superman (Ross paints him with the face of a Manhattan beat cop and the body of a Midwestern football coach) returns to this harried world with his sense of right and wrong firmly in place and therefore wildly out of fashion. What he has on his side is the fact that, well, he’s Superman, and in the last ten years he may have been disillusioned, but he was also getting stronger the whole time. When he returns to the world, the super-powered punks he confronts, with their morphing bodies and their explosive weapons, get brushed aside like cobwebs.

This is the age-old revenge storyline Waid taps into and so expertly retells, and it’s as old as Homer’s Odyssey: that there’s a scattered and outcast older generation easily more powerful and resourceful than the callow new generation that replaced them (for what it’s worth, that same premise is what makes “Star Trek III - The Search for Spock” such endlessly rewatchable fun). Superman returns, and his return sparks the return of many other titans of old, who set about imposing a new world order on the prevalent crop of lawless super-riffraff.

This is good stuff, and it makes for a fun chapter to watch the old titans - Hawkman, Green Lantern, the Flash, and most of all of course Wonder Woman (statuesque, ageless, and very, very angry) and Batman (unmasked, crippled, and exoskeletoned) - follow Superman out of retirement and begin to change the world.

A great deal happens as a result, and we here at Stevereads are reluctant to spoil the plot for any of you small-minded or snobbish (or simply unlucky) enough not to know it already. Suffice it to say, the clouds darken before the sun shines, and the tense, horrible process Waid mines for his trademark specialty, iconic figures under unprecedented stress, uttering essential truths about themselves.

This book has a huge cast of characters - indeed, as obsessive fans spotting faces in all of Ross’ crowd scenes can attest, the cast features virtually every DC character ever dreamt up in the last sixty years - but the heart and soul of the story is the trinity that has sat atop superhero stories for the entire 20th Century: Superman, Batman, and Wonder Woman.

Waid write all three of them in such distinctive voices and with such perfect control that you wish he could somehow write their own monthly comics for the rest of time. Although this way is undoubtedly better: the sense of a special occasion just makes it all sweeter.

The greatest thing about this trinity of characters - a thing Waid mines perfectly - is the endless ways in which their backgrounds and natures combine to be invigoratingly unpredictable. Superman is an alien, but his Kansas upbringing has made him more human in many ways than the remote, forbidding Batman. Batman is a human being with no special powers, but his aristocratic background of wealth and privilege give him far more in common with Wonder Woman than with Superman. And Wonder Woman’s the toughest riddle of all (which is probably why writers have done her scant credit over the decades), an Amazon princess as powerful as Superman, as elite as Batman, but more alien than either of them to the world of ordinary people.

This mix is perfect for plumbing - Superman and Wonder Woman are the most powerful super-heroes in the DC universe, Batman the most dangerous, and the combination works absolute wonders. Waid does his job so well that even in an epic story with a cast of thousands and the world itself coming to an end, the tension between these three characters very often eclipses everything else.

Wonder Woman wants to meet the chaos of the new world order with militaristic violence. Batman wants to sift and manipulate. Superman wants to heal it all.

As noted, Waid’s greatest trick as a writer is to let extreme pressure prompt characters to tell each other things they’ve always left unsaid.

Perhaps the greatest of these moments happens in the final chapter, when tensions are at their highest, and Superman confronts Batman in a last-ditch attempt to enlist his help. Face to face in the ruins of the Batcave, Superman pours out his heart on the subject of his problematic best friend:

“The deliberate taking of human life - even super-human life - goes against every belief I have - and that YOU have. That’s the one thing we’ve always had in common. It’s what’s made us what we are. More than anyone in the world, when you scratch everything else away from Batman, you’re left with someone who doesn’t want to see anybody else die.”

Countless writers over the decades have had their chance to define Batman in two sentences. Nobody else has ever done it but Waid.

But the best thing in ‘Absolute Kingdom Come’ (beating all the neat extras, which for once are actually worthy of inclusion) is still and always will be the ‘one year later’ vignette at the very end.

The crisis has been averted, some semblance of normality has been restored, and a plaid-clad Clark Kent and a gorgeously-draped but anonymous Wonder Woman enter a gaudy superhero-themed restaurant for a pre-arranged meeting. None of the costumed waitstaff of course recognize the titans in their midst, and so they seat their charges with no fanfare. They’re waiting for a third party, and Clark is uncomfortably aware of that fact. “So where is he?” he edgily asks. “You’re the one with the X-ray vision,” Wonder Woman chidingly reminds him. “Did you look behind the Giant Penny?” When Clark says “You didn’t tell him, did you?” she gamefully responds “Of course not. If it actually means seeing him surprised, who am I to hoard the moment?”

Of course the third party is Batman, who shows up a moment later right behind the seated Clark Kent. And the World’s Greatest Detective has already figured out the momentous reason for the get-together. The brief scene is handled perfectly, ending with our three heroes walking out into the sunlight.

“Absolute Kingdom Come” isn’t something you’d hand to the comics novice. It’s a long, detailed love note to DC Comics, something best savored by those who’ve been absorbing comics for years. But it’s a testament to the book’s staying power that even a novice, stumbling into it, would be spellbound.

Sunday, November 05, 2006

comics! the sivana family!


When young Elmo presented me with this week's wopping-big batch of comics, I naturally inquired as to which ones were his and which ones he'd pinched from my nemesis Pepito's plywood lean-to.

In response to this perfectly natural question, Elmo said 'Eh ... snorf' and flitted off. So I pitched the comics all together, shook vigorously, and played a little game: see if I can tell which issues are crappy enough to be Pepito's!

Some of them are easy calls. Only Pepito would still pay good US money for Daredevil, for instance. Likewise only Pepito would think any good could ever come from the current Captain America 'Bucky's back - and Cap's got him!' storyline.

I can understand why Pepito would feel an imperishable flicker of hope about the Legion of Super-Heroes ... I feel it too, the unquenchable hope that this, the single greatest of all comic titles (don't even step up, ya miserable squadges! You KNOW I'm right, for all your Spawns and Magnus Robot-Fighters and Serbian Lesbian Cancer Patients), will somehow turn around and be good again.

Alas, no. This current re-launch (not just its current incarnation, 'Paris Hilton and the Legion of Super-Heroes,' but the entire Waid/Kitson run) was doomed at birth - mean-spirited, soulless characters (and ineptly drawn, needless to say - Kitson has absolutely zero vision and couldn't draw a convincing teenager if his life depended on it), the whole stupid parents-just-don't-understand premise, the weird plotting that has absolutely nothing whatsoever to do with any kind of heroism. I could kiss Pepito for his undying hope (except for his extensive facial boils, that is), but nevertheless: we should scrap this run of the Legion and start over. For a new premise, how about this: on a routine shuttle-flight, the galaxy's richest man is saved from mugging by three teens using their respective powers out of sheer, spontaneous heroism. The rich man realizes, in a sudden burst of inspiration, that these young people represent something that's sorely missing from the pasteurized, homogenized world of the 31st century (while maybe also realizing the tremendous marketing potential of the concept, being a businessman and all). The idea catches on, and the THRILL of the series is the birth of a new legend.

Wacky, I know. But it just might have some worth to it.

Certainly it was Pepito who picked out the new Midnighter series (great to see Chris Sprouse drawing a comic again, if only for a couple of issues - and you just KNOW it'll only be a couple of issues ... I tell you, I don't give a crap about 'artistic sensibility' - what so many comic book artists lack is just plain DISCIPLINE, the making-themselves DRAW PAGES every day), which is blandly bad. And Pepito probably plunked for the penultimate issue of Secret Six - understandably, I guess, since this title's been getting better with every issue and this issue is pretty good overall. But when all is said and done, all the characters are pretty much losers (like over in Checkmate, except for the occasional appearance by Alan Scott) and nothing in the storyline means anything.

Also certainly it was Pepito who bought the latest issue of Uncanny X-Men, despite the fact that the title has sucked like a sump-pump for about 30 years. This current storyline is just about as bad as it gets - an interminably convoluted storyline so unfriendly to newcomers it might as well have a 'keep out' sign on it, plus boring artwork, plus trite, stupid dialogue ('Die now'? Um, 'die now'? Hmmmm ... I seem to recall a major recent science-fiction movie where a villain uses that exact line; let me think, what WAS it .... Lord of the ... Lord of the something-or-other ...) and one of the most boring mutants ever conceived, a white guy who can throw around unbelievable amounts of nondescript energy with no apparent harm to himself. Yawn.

I guess I'm blaming Pepito for the first issue of the Alan Davis miniseries 'Fantastic Four: the End' - this is very, very familiar territory ... we've seen this exact same motif over at DC, when Alan Davis drew two different runs of 'The Nail.' Put things an undisclosed stretch in the future, have Alan Davis draw it impeccably, and haul in every character in the continuity. It ends up being boring because a) it's just an imaginary story, and they don't interest readers anymore (mainly because the current trend of story-arcs with writers and artists who OBVIOUSLY won't be staying for anything resembling a long-haul), and b) in order to make these things work, you have make virtually all the characters involved act in un-characteristic ways. Pepito was probably just fascinated by all the pretty colors.

It was certainly Elmo who picked out the latest issue of JSA Classified, which finishes up the two-part Bane/Hourman storyline. This conclusion is really good - sharp writing and more of Scott McDaniel's incredible artwork. Every time I see his fantastic work, I harken back to the glory days when month after month we got to enjoy it on Nightwing. Far be it for me to suggest locking an artist forever onto one title - he doesn't have to do Nightwing. As some of you may recall, my own first choice for his employ would be Batman - I thought his stint on that book was paradise itself. But I'd be willing to settle for something else - Adam Strange? Phantom Stranger? Any of you have suggestions?

And speaking of the Phantom Stranger, he makes a delightfully drawn appearance in the latest issue of Justice League of America .... and the sad fact is, it's the most exciting part of the issue. Much as we here at Stevereads had hopes for this relaunch, and much as we like Brad Meltzer personally, surely this issue is a good point to concede that this title isn't working? Or maybe that it's working extremely well for a 180-page graphic novel but not at all for a monthly comic. This current issue has one, maybe two sequences that are worth a single issue's cover price (although at least the Big Three's game of Dungeons and Dragons has been forcibly interrupted).

Luckily, we end things on not one but two strong notes, both certainly attributable to Elmo, not the despicable Pepito. The first is the Batman/Superman annual, which is freaking hilarious and should be read by every comic reader despite its hideous cover.

And even that annual is surpassed - as is every other comic this time around - by the latest 'Beast Who Came to Dinner' issue of 52.

This title is doing more and more wonderful things every week - warping the continuity, complexing everything up, and especially introducing - or more accurately re-introducing great, first-rate new characters.

And best of all, this issue - re-introducing as unlikely a concept as the brawling, uneven Sivana family, the perfect counterpart to the regal, austere Black Marvel family.

This is hilarious stuff, capped off with a beautiful closing scene between the teenage Osiris and a wonderful new character who will certainly be named after the ancient Egyptian crocodile-god.

A weekly treat - surely something Elmo would appreciate ... and something the felonious Pepito wouldn't know anything about ...