Showing posts with label comic books. Show all posts
Showing posts with label comic books. Show all posts

Saturday, September 24, 2011

Comics: Star Trek!

Scrappy upstart comics publisher IDW this week began a new "Star Trek" series based on the 2009 Hollywood reboot of the original TV series. It's not the first IDW "Star Trek" title I've read, but it's the first new adventure of any kind I've read that's set in the brand-new continuity created by that long-ago 2009 movie (why on Earth it's taking this long for a single sequel is utterly beyond me - perhaps we could speed things up if all the actors sychronized their rehab stints), so of course I was interested. As I've mentioned here before, Paramount's curious reluctance to 'expand their brand' into the fictional world of this new "Star Trek" continuity is puzzling, especially since nothing that happens in spin-off books or comics can affect the 'canon' of the movies. Perhaps the studio is worried any such adaptation might accidentally stumble upon the plot of the next movie, since the free-range of your average screenwriter's imagination has in recent years become so degraded that Aaron Sorkin's Dada-esque turn in "The Social Network" can be held up as genius. Perhaps that worry is present in the launching of these new comic-book stories set in the reboot Trek-verse.

Except that 'new' is a bit of an exaggeration. True, the issue opens with Scotty down in the engine room tinkering with the machines while the creepy gnome-like creature he brought on board in the movie just sits around and watches (somewhere along the coked-up scripting process of that movie, somebody thought it would be clever if the U.S.S. Enterprise's Chief Engineer came with his own gremlin, and somehow, nobody at any subsequent point noticed what a flamingly dumb idea that is, so now we have a mute and hostile unvetted alien masquerading as a Star Fleet officer engineer, and I guess we're supposed to believe nobody on the command crew has had a minute to notice. Sigh.). But then the action shifts to the young Captain Kirk (the visual template here is obviously pint-sized tobacco addict Chris Pine, from the movie) getting checkmated in three-dimensional chess ... by his best friend Gary Mitchell.

And every long-time "Star Trek" fan in the galaxy suddenly starts paying attention.

Gary Mitchell! The cocksure, swaggering Enterprise helmsman who appeared in the show's first real episode, "Where No Man Has Gone Before," way back in 1966 was characterized - there and here - as Captain Kirk's best friend. In that original TV episode, the Enterprise is on a mission to leave the Milky Way galaxy when a battered space-recorder is located adrift. It belonged to the SS Valiant, which disappeared with all hands some 200 years previous, and when our crew analyzes its data, they learn that at some point that earlier ship's crew grew frantic, and their captain ordered his ship to self-destruct. Shortly after uncovering these unsettling facts, the crew is jolted when the Enterprise encounters a massive 'energy barrier' at the edge of the galaxy. Passing through it causes massive electrical malfunctions throughout the ship - and also causes both Gary Mitchell and psychologist Elizabeth Dehner (one of Gene Roddenberry's classic 'remote' women, described as "a walking freezer unit") to begin developing exraordinary powers of telekinesis and telepathy. They start to lose their humanity as well, and Kirk is eventually forced to kill his old friend rather than loose him on the galaxy. The episode is the first time we see Captain Kirk, the first time we watch him favor passion over logic in a debate with Mr. Spock, the first time we hear the note of personal tragedy that will mark so many of his adventures, and the first time we see him display a willingness to go toe-to-toe with just about any adversary and win (sadly, this last trait would not be passed on to future Enterprise captains).

It's effective stuff, but still: why on Earth would IDW and writer Mike Johnson choose to overlay the events of that episode onto the new "Star Trek" continuity? Wasn't the whole idea of the reboot to free the franchise from the gigantic continuity it had built up over forty years? To create the possibility that Kirk & Co. didn't have those same adventures we all know by heart? In the movie, young James T. Kirk (in "Where No Man Has Gone Before" he infamously has a different middle initial, quickly fixed) doesn't seem to graduate Starfleet Academy with any close friends other than Doctor McCoy - yet here's Gary Mitchell. And although the idea of mapping our new crew and sensibilities onto those old episodes is interesting, why this episode? It's in many ways a clunker - the 'energy barrier' at the edge of the galaxy is never explained (the real explanation would be lack of knowledge on the part of episode writer Samuel Peeples), for instance, nor is the ridiculous idea that the flagship of the Federation would be sent outside the galaxy in the first place. When modern-day viewers watching the episode for the first time learn that exposure to the barrier causes massive extra-sensory powers to develop in those crew members who have high "ESP quotients," they naturally wonder why Mr. Spock isn't affected, given that he's the only actual telepath on board. The answer is simple: when the episode was originally written, Mr. Spock was a work in progress - nobody had thought yet to make him a telepath. Those are the kinds of gaffes that Star Trek fiction (and later episodes) expend lots of work explaining away - why invite them, when you've got a clean slate and all the galaxy to choose from?

Johnson and artist Stephen Molnar do a clean, professional job here - this is an entertaining comic, and it's a series I'll certainly follow to the bitter end. But there are distinctly uneven bits: Molnar, for example, decides to anchor his depictions of the crew on actual photographic likenesses of the supernaturally attractive young cast of the reboot movie, rather than on idealized forms that would be just as recognizable and not have the tendency to look like, well, awkward drawings of real-life people (his Kirk fluctuates in age from roughly 15 to roughly 20). And Johnson's changes to the script of the original episode are sometimes bizarrely counter-productive. For instance, we're told that Elizabeth Dehner won't be joining us this time around ... because she's still upset about a nasty breakup she had with Doctor McCoy! And worse, at the climax of the issue Mr. Spock makes the astonishing admission to Captain Kirk that while the mutating Gary Mitchell was sedated, Spock mind-melded with him and discovered that "no one is there," that whatever's inhabiting Gary Mitchell is completely alien.

First: mind-melding with a sedated sickbay patient, without their permission? So is anybody on the Enterprise safe, then? And second: a good deal of the drama of the original episode derived from the fact that the super-powers he acquired only enhanced Gary Mitchell's megalomania - not that some alien entity replaced his entire personality. Where's the tragedy in that?



Re-doing some of those original-run episodes must have been one of the pitches for this new series, and perhaps the dramatic impairments inherent in that approach can be overcome with some imaginative storytelling. I'd have chosen the first issue of the series to actually show some of that imaginative storytelling (quite a bit of the scripting of this issue consists of virtually line-by-line transfers from the original episode), but that's just me. We'll see what happens in the next issue.



 

Thursday, August 25, 2011

Comics! Heaven's Ladder!

Since DC Comics' new iteration of  "DC Comics Presents" is specifically designed to reprint high point stories and artwork from the company's many decades, I'm presuming it'll be cancelled soon so all that glorious past continuity doesn't muddy up the "new 52" onslaught that begins hitting comics shops next week. Can't be regularly reminding your readers of how things used to be if you're trying to sell them a brand new set-up, now can you? Especially the part of that brand new set-up that touches on the Justice League, since the legendary super-group of all DC's iconic characters is undergoing a radical revamping in only a week, from a super-powerful team honored and respected by the world to, it seems, a spatting and hunted group distrusted by the world. I'll be trying that new Justice League (and a dozen other "new 52" titles), and I'll be keeping an open mind to its potential. But nevertheless, I'll always have a special place in my comics-reading heart for the real Justice League, especially for the rare instances when the title is done perfectly.

That's murderously difficult to do, of course. The League has taken on many incarnations over the decades (some interesting, some just plain ridiculous), but it's always at its best when its roster is at its strongest, crammed full of names even the most dilatory comics fans will recognize: Superman, Wonder Woman, Batman, the Flash, Green Lantern, Aquaman (nobody at all recognizes the Martian Manhunter, alas, but he's been with the team from the beginning, so creators always feel obliged to use him, even though the far more natural candidate would be either Supergirl, Plastic Man, or Captain Marvel) ... and with a roster like that, it's well-nigh impossible to come up with challenging things for them to do. DC heroes (at least, until next week) typically don't bicker and squabble among themselves the way Marvel heroes do, so Justice League writers can't get much out of the kind of interpersonal dynamic that would animate a Marvel book like "The Avengers." But actual adversaries capable of giving this 'big seven' roster a serious challenge are almost non-existent.

My own solution to this problem, if I controlled DC Comics, would be fairly simple: "Justice League" would be an annual comic, not a monthly one. Once every year, DC's best writer and artist would give us a staggering, epic adventure of the League, pulling out all the narrative and visual stops, and the rest of the time, we'd just read about the separate characters having their separate adventures.

(Of course, if I controlled DC Comics, none of these characters would be radically re-invented in only a week. And Adam Strange would have his own monthly comic.)



Since there's franchise money to be made, DC will never officially adopt that strategy - but for decades now, they've more or less unofficially adopted it, periodically bringing out special one-shot Justice League issues that stand alone in continuity and offer self-contained and fittingly epic stories. These are almost always far more satisfying than any monthly League title happening at the same time, and virtually every one of them has become a classic of the team's history.

So it's kind of fitting, in a bittersweet way, that one week before the debut of an all-new, all-different Justice League, "DC Comics Presents" would re-issue one of the greatest of those stand-alone Justice League events, "Heaven's Ladder." This book was originally issued back in 2000 in an oversized format designed to better highlight Bryan Hitch's stunningly detailed visuals, and I was very pleased to learn that it would be reprinted in a normal comic-book size and thereby perhaps reach a much wider audience.



The story is epic in its simplicity: the oldest race of beings in the universe is dying, and they abduct a string of planets (including Earth) in order to form a DNA-like helix that will allow them to transcend death into an afterlife of their own creation. The League (here comprised of 'the big seven' plus Steel, Plastic Man, and the Atom) naturally want their planet back, but they quickly become altruistically involved in the quest of their abductors to find peace. And along the way, they share their own beliefs of what the afterlife might be like, from Aquaman's oceanic view:
 In death we become one with the inky depths of the ocean. Below the knowledge of light, we float forever wide and weightless, silent witnesses to the dark above a sea-soaked sandscape older than time. Every creature of the sea, from the mighty whale to the merman to the turtle to the glistening mussels shed of their shells, becomes the very salt that buoys the teeming life beyond them.

To Wonder Woman's more warlike credo:
The ancient Greeks bequeathed us the lesson that death is but a dismal state. All men and women, from the greatest to the most ignoble, are eventually reclaimed by the soil of mother earth. The only way to deny death, then, is to live each day to its absolute fullest - by constantly striving to carve an immortal legend which will serve as your eternal legacy. By making the extraordinary ... look easy.

And naturally, for us Superman fans, this is a fraught topic - after all, our hero died (I still have the armband DC issued to prove it). The Atom remembers this at one point in Heaven's Ladder and asks Superman what Heaven was like, leading to a classic, simple exchange:
"What makes you think I went to Heaven?"

"Because if you didn't, the rest of us have no hope. Seriously, what do you remember? Anything?"

"A sensation that at long last, whatever I had to do next ... it could wait."

Waid's writing is snappy and in-character the whole time (Batman is the typical stumbling block for writers doing this kind of epic thing, since he's a guy with no superpowers who wears a bat suit - Waid handles it perfectly), and Hitch's artwork is magnificent - in my opinion, the best stuff he's ever done. Great chunks of DC continuity are worked into the story, and there are some hum-dinger fight scenes, and the scope of events is so big even this powerhouse version of the League is beaten and tattered and brought right to the edge of what they can do. It's thrilling stuff, and it feels all the more precious being presented to us now, when the foreseeable future might not have stories like this.

So I say "long live the good old days" - not the last time I'll be thinking that about DC comics in 2011 and beyond, I'd guess.



 

Monday, August 15, 2011

Cimmerian 'Stravaganza: The Comics - Part 2!

"Conan the Barbarian" (the phrase is synonymous with the character, and yet, in classic "Elementary, my dear Watson," or "Beam me up, Scotty" style, it was never actually used in the original material) became a modest, surprise hit for Marvel Comics shortly after its debut. Fans responded not only to the whole sword-and-sorcery sub-genre but to Roy Thomas' specific vision of the Hyborian Age created by Robert E. Howard for the pulp market decades before. The four-color comic sold well enough, in fact, to sustain a spin-off: "Savage Tales of Conan" was another great Thomas idea, a larger-format black-and-white magazine designed to showcase longer and more visually opulent stories than the regular comic book would usually do. And both "Conan" and "Savage Tales" drew sustained life from the pencilling talents of the same man: Marvel Comics' heavyweight fan favorite, John Buscema.

Buscema was already a legend when he came to the "Conan" titles, but they gave him a range usually unavailable in super-hero comics. In the pre-historic world Thomas was fleshing out from Howard's writings, Buscema was free to let his considerable imagination soar, without needing to conform to the super-strength and eye-beams norms of titles like "The Fantastic Four" or "The Avengers." He was far less meticulous than his predecessor Barry Smith had been, but he also never ran the risk of stylized, static lapses into which Smith's art could sometimes fall. At the height of his powers, Buscema could scarcely draw a cup sitting on a table without viewers worrying it would spill on them - his panels virtually vibrated with movement.

The result was the visual conception of an entire world - and of a character. Gone was the epicene rock star of Smith's run on the title. In his place stood a far more solid adult man, broad in the chest, wide in the waist, less the lithe superhero, more the thickset tavern-brawler. This Conan might still at certain angles have looked young, but he was unquestionably seasoned - he sported a shaggy Prince Valiant haircut, a fur loin-cloth, wide lips, and a broad, oft-smashed nose. He was a stoic, no-nonsense man of violence, and the visuals Buscema came up with issue after issue helped Thomas to refine his idea of the character to an immediate perfection seldom achieved by other writers with other characters (instinct and luck play a certain part too, and timing - think of Claremont and Byrne's Wolverine, or Miller's Daredevil). To most of us reading these issues eagerly every month, this was Conan.

The world Thomas and Buscema helped to create (the working partnership between these two was an amazing fluke on its own - both imperious control-freaks who fundamentally disliked collaboration, and yet here they were working in what seemed to be perfect tandem) was an enormous elaboration on the one Smith had begun to sketch. Monsters roamed everywhere - Buscema's talent for drawing most animals stood him in good stead as Thomas' scripts called for a veritable Noah's Ark of gigantic bears, moths, rats, lions, eels, squids, lions ... as well as the perennially-popular dinosaurs. Conan fights sabre-toothed tigers, pterodactyls, slugs the size of rhinos, and even, in a breathlessly-paced sequence, a Tyrannosaurus Rex.

And through it all, Buscema's Conan is as far away from Smith's virginal quester as possible. This is a man much closer to Howard's original conception (and, with any luck, the version we'll see in only a few days when the new movie adaptation opens in a theater near you): a boisterous creature of huge appetites - some of them frankly sexual. Buscema was able to indulge to the fullest his oft-announced affection for drawing sultry women - including every kind of evil-eyed seductress imaginable (one of them ends up being made of sea weed), a stunningly re-imagined Red Sonja (Buscema replaced the jerkin-and-skirt Windsor had given the character with ... nothing much at all), and, in a long and satisfying story-arc, the corsair-queen Belit, whose death and brief resurrection marked the 100th issue of "Conan the Barbarian."

The run was immensely successful, and it defined the character for an entire generation. Even when the vogue of sword-and-sorcery started dying out, those Marvel issues kept coming: "Conan the Barbarian," "Savage Sword of Conan," "King Conan," and countless stand-alone specials and spin-offs (Thomas and Buscema spent less than a year on an adaptation of one of Howard's other great creations, King Kull, for instance, and it was a joyous event for fans of the character). Conan was drawn in this same period by other great pencillers - Gil Kane, Jim Starlin, Gene Colan, and many others tried their hands at the Cimmerian - but he belonged to Buscema, and of course to Thomas. When their time with the character finally petered to an end, it seemed almost like a Hyborian funeral was in order. Those of us who'd loved the era thought: there might be crappy knock-offs in the future (done more to keep the copyright alive than out of love or craftsmanship), but this kind of genius won't come again.

We were wrong, of course. But we had to wait a while.

Sunday, August 14, 2011

Cimmerian 'Stravaganza: The Comics - Part 1!

Our Cimmerian 'Stravaganza of 2011 kicks into high-gear this week in anticipation of the new Lionsgate spectacular premiering on the 19th and starring Iowa's own Jason Momoa in the role that made a certain once and future California governor a star. And the most natural place in the world for our ongoing 'stravaganza to, um, go next is the medium where the character, the world, the very concept of Conan the Barbarian flourished - comic books.

And when we enter that medium, one thing becomes glaringly obvious: with all due respect to creator originality and meaning no disrespect to Robert E. Howard, Conan the Barbarian as he exists in the popular consciousness has a fully equal co-creator, and that co-creator's name is Roy Thomas.

Thomas will be familiar to the more nerdy among you (and to those of you who dote on my frequent comics-postings here at Stevereads)(i.e. the most nerdy among you). He was the organizational and conceptual workaday genius who pretty much inherited the mantle of Marvel Comics from Stan Lee when the company was bought and Lee was promoted to Publisher. Thomas took all the bursting creativity of Lee and his artistic collaborators, added a much more intuitive and comprehensive grasp of inter-title continuity, and almost single-handledly created the next great age of Marvel titles. And in 1970, he managed to convince Glenn Lord, the literary manager of Howard's estate, to allow Marvel to put out a comic titled "Conan the Barbarian."

Despite a significant amount of reader demand, publishing a sword-and-sorcery literary adaptation in 1970 was a bit of a risk for a mainstream company like Marvel, so Thomas originally had a tight budget - too tight, in fact, to allow him to have the company's first choice of artist, the fan favorite (and correspondingly expensive) John Buscema. And in retrospect, this was a blessing: it forced Thomas to 'settle' for a sexy young Brit named Barry Smith, whose pencilling work (especially when he handled his own inking) was only just starting to show signs of the lavish, unique brilliance it would achieve in part because of the leeway Thomas gave the artist on this book. As Thomas remarked at the time when presented with the choice of artists, if he'd gone with Buscema in those early days, he'd have sold more issues and won fewer awards.

Looking at that initial Smith run on the book, it's utterly amazing how fast he throws off the unconvincingly Kirbyesque style he was using in issue #1. In a remarkably short time, Smith starts to show readers the sinuous, glittering detail for which he would later become famous. Most artists mature more slowly, but even by issue #4, the landmark "Tower of the Elephant," there are clear foreshadowings of Smith's more mature look.



Those earliest issues give us a very young Conan - lithe, boyish (indeed, many of Smith's '70s big-hair panels make the character look like the baddest-ass Bee Gee of them all), savage but inexperienced, and as such they make the perfect companion to this new movie, which features a Conan just at the beginning of his incredible career. He's not yet the preposterous monolith we were given in the last movie adaptation, and let's hope he never becomes it: the real Conan was far more than a simple strong-man - he's much more a lion than a bulldozer.

And magnificently sustaining Smith's evolving visuals was the scripting of Roy Thomas, who took a personal love of the character in Robert E. Howard's stories and re-created that character and his entire world for a much, much broader readership than Howard had ever reached. Long before the original movie and long after, mention of Conan was as likely to conjure the world Thomas created as visions of Austrian weightlifters. That world, like Howard's is full of torch-lit taverns and fantastic creatures who've survived from even earlier eras in Earth's troubled history. And more: it was Thomas who perfected the driving tension in the background of Howard's stories - the tension represented by Conan himself, a mortal man without super-powers who encounters all these fantastic creatures, these stubborn hold-overs from earlier times in which even Conan the Barbarian would not have survived ... encounters them, and defeats them. Not for heroism's sake (Thomas' Conan, like Howard's, is usually indifferent to heroism), but because he insists on dominating his own world. As paradoxical as it may seem, this Conan was both a representative of Everyman and an avatar of the 'modern' world.

For all his genius, Smith was never cut out for regular comic book series work, and everybody knew it (it's precisely this quality in his work that makes his frequent forays into the genre so instantly memorable). Luckily, as "Conan the Barbarian" sales blossomed, Thomas was able to acquire an artist who was not only cut out for regular series work but gloried in it, and that artist would go on to create as definitive a visual of Conan as Thomas had created a mental one. That artist of course is the aforementioned John Buscema, and we'll look at his contribution in our next chapter!

Wednesday, August 10, 2011

Comics! Fear Itself Accelerates!

I know what-all I'm supposed to be noticing in this week's release of the 5th issue of Marvel's increasingly entertaining "Fear Itself" mini-series about an Asgardian super evil-god (who happens to be uncle to the mighty Thor) and his attempt to take over Earth by transforming a handful of heroes and villains into mindless, hammer-wielding agents of destruction. At the end of the previous issue, we saw several plot-lines cranking up the excitement: Captain America was charging into the fight to avenge his fallen friend and former sidekick Bucky, Tony Stark was sacrificing his hard-won sobriety merely to gain the listening ear of Thor's near-omnipotent father Odin, and Thor himself was squaring off against both the magically-transformed hammer-wielding Hulk but also the magically-transformed hammer-wielding Thing. This current issue has been billed for the last month as exactly what its title suggests: a mammoth brawl.

So I duly paid attention to Tony Stark's wonderfully testy dialogue with Odin ("I can't express to you how disappointed I am that you actually showed up")(which is met by the perfectly imperious, "You are a war-brother of my boy, Stark, and thus I grant you special dispensation. But don't push it"). And I duly paid attention to Thor's scenery-exploding battle with the possessed Hulk and the possessed Thing, which was done in the Stuart Immonen style to such perfection that I begin to wonder if Marvel currently has a better artist. When Thor blasts his hammer right through the possessed Thing, he's fairly businesslike about it, noting that things are different with the possessed Hulk ("And him I liked. But you? You were always a giant pain in the ass")(a far cry from the Stan Lee style 'thees' and 'thous' of cherished memory). And I duly paid attention when the mad god bad guy shatters Cap's supposedly indestructible shield like cheap china (difficult to get worked up about it, since this is the third time in thirty years Marvel's pulled that particular surprise).

But despite all that, I couldn't help feeling distracted by one other scene, one that wasn't heralded by the fanboy press but is in its own way far more significant, in terms of Marvel continuity. The possessed Thing lies dying, and his 'niece' and 'nephew' Franklin and Val Richards rush to his side. And Franklin makes an astonishing revelation: "'Member how I told Mom and Dad that I wouldn't use my powers? That I knew how powerful they made me, and how dangerous that was until I got older, so I wouldn't ever, ever, never use them? I lied." And then, in a burst of white light, he not only heals Ben Grimm but completely undoes the Asgardian enchantment that had transformed him.

I'm not sure how old mini-series author Matt Fraction is, but some of us remember the original story of Franklin's mysterious powers like it was yesterday. Gigantic, reality-warping powers on a level to worry the Watcher and prompt the boy's father to put him in a coma for a while, to save all life in the universe. Fraction's deus ex machina here is a far more drastic measure than I suspect he realizes - in that one panel, he raises the possibility of a far greater threat to the Marvel universe than some dime-a-dozen crazy Agardian. The powers that be at Marvel have said over and over again that "Fear Itself" will have lasting consequences for continuity, but I just bet this particular consequence hasn't been thought through at all. How could it be? Franklin could simply disintegrate Thor's crazy uncle - and restore Bucky to life, and restore Manhattan to its pre-invasion state of repair, etc. Fifty years of Fantastic Four stories have characterized Franklin Richards as the ultimate ticking time-bomb, and in this issue of "Fear Itself" Fraction detonates that time-bomb without seeming really to notice what he's doing.

A great, enjoyable issue, of course ... but some things distract from the main events ....

Sunday, April 24, 2011

Comics: Essential Thor Volume 5!



Our book today is Marvel's new Essential Thor Volume 5, which for some unknown reason features a retouched version of this cover:



- which is just a run-of-the-mill John Buscema (the volume claims the cover is done by Buscema and John Romita, even though that's visually not the case) fight scene with the dialogue removed, instead of this cover, which is a vibrant basic from the tuxedo-neat pen of John Romita:



And the mis-choice of cover maybe gives readers a hint of the trouble to come: this is an uneven volume, to put it mildly. It collects 25 issues from the early 1970s, all written by the great Gerry Conway, almost all drawn by the great John Buscema (a couple are done by his perennially-underrated brother Sal, and a couple more are only roughly laid out by either Buscema, with finishes done by the, shall we say less inspired? pen of Don Perlin), almost all inked by the great Vince Colletta. And don't get me wrong: the volume has dozens of great moments in Thor's comic book history. But unlike previous Essential Thor volumes, it doesn't really boast a classic Thor-style epic storyline like some we've examined here over the years.

Not that it doesn't try real hard! Gerry Conway took over the writing and plotting chores on "Thor" directly from the master himself, Stan Lee, but even if you're encountering the stories in this thick black-and-white volume for the first time, you'll notice right away that Conway doesn't quite have the knack that Lee had for crafting just the right mixture of super-heroics and bargain-rate Wagnerisms to keep Thor a believable character. And again, it's not from want of effort - there is, in fact, the sketchy idea of a great big epic-storyline unfolding across a large number of the issues contained in this volume, but it only comes close to coalescing.

Festivities start off with him again - Mangog, the mole-clawed prehensile-tailed super-baddie with the strength of ... wait for it ... a billion billion beings. He's wreaking havoc in Asgard as this volume's set of reprints gets underway, and he's once again intent on killing Odin, the king of the Asgardian gods, killing Thor just 'cause, and last but not least, drawing the Odinsword from its scabbard and thereby killing the universe (Mangog only and always talks about revenge, so the point of that last part is a little trick to follow). The Asgardians are losing badly - including Odin: Conway very much liked the concept of Odin as an older and wiser-but-still-powerful king-god figure, rather than the energy-wielding cosmic heavyweight favored by Lee.



But Odin, as always, has a plan. Many plans, in fact, so many plans that not only Thor and the readers but Odin himself have no hope of understanding them. Take this storyline, for instance: Odin has sent Thor (and his comrades the Warriors Three) to the Twilight Well at the World's End, to collect some of its mystical waters, and he's sent Thor's beloved goddess Sif (under the protection of Hildegarde, a gigantic fur-caped warrior woman of Conway's invention, a wonderfully hard-bitten character who's never used again in "Thor" and really should be) to a mysterious world populated by dragons, knights, and steamboats. Odin has his reasons for both these decisions - but they make no sense and end up only pointlessly complicating things and, briefly, costing him his life. The reasons involve Kartag, the huge but noble guardian of the well, the Norns, who have some interest in Thor's errand, Ego-Prime, a giant-sized avatar of the living planet Ego, and three apparently normal humans who've been picked by Odin to play a part in some kind of cosmic-upgrade to godhood. No explanation of the need for three brand-new gods is ever given, nor do we ever see those brand-new gods again, although Thor's outrage over the manipulations involved in their creation causes Odin to banish him to Earth forever for about the tenth time. During this banishment Thor and his friends interrupt their bouts of self-pity to fight various Earthbound menaces like the Absorbing Man, but when Balder the Brave shows up and has a nervous breakdown because of what he's seen back in Asgard.



Thor and crew determine to go back to Asgard even though they've been banished, to see what's going on. They find the city deserted of gods and infested with talking, gun-toting reptiles who inform Thor that Asgard was attacked by marauding space-ants in flying saucers who somehow defeated all of Asgard including Odin and took the whole of them back to their homeworld to sell as slaves. Anybody familiar with comic books would have sniffed out the falsehood underneath this story in two seconds: in comics as in the movies, reptiles are always the bad guys. But Thor must not have read comics when he was a kid, because he trusts the lizards and voyages with them to the space-ants' world, where he does indeed find a battered and drugged Odin being held as a slave. The rescuers are briefly held as slaves as well, until Thor discovers that the stinking gruel the prisoners are being fed is the thing that saps both their will and their power. He refuses it eat it, breaks free, frees everybody else, deals with the lizard-men (who - duh - turned out to be playing a treacherous game of their own), and everybody sails back to Asgard, having adventures along the way.



Like I mentioned, all of this raises a lot more questions than it answers. For instance, how the hell does an invasion force of space-ants conquer Asgard? And how do they manage to break the will of every single Asgardian - including Odin - so quickly? And how's come Balder made it out in one piece? And no matter how he escaped, why did it cause him to lose his mind - isn't he a several-thousand-year-old warrior god?



The last story-arc in this volume concerns Tana Nile and the Colonizers of Rigel, whose far-off space empire (curiously unused elsewhere in the Marvel Universe) is being threatened by the Black Stars, enormous wandering space-bodies that consume every planetary system they touch. Throughout these stories, Conway yields over and over to the temptation to mix the mythological elements of Thor's world with this kind of science-fiction plot (there are no fewer than six space-related menaces in these issues), and the results often make for great moments. Thor and his comrades travel in the Starjammer, a Viking-style wooden longship complete with rudder and sails but mystically capable of interstellar flight, and Buscema does some wonderful work juxtaposing its archaic appearance against the space-hardware called for by Conway's plots.

Another aspect that crops up again and again in Conway's stories is his conception of what Asgardians are like as a people - especially, that they love to fight. Time and again in these stories, we're told that their eyes gleam at the prospect of battle, that they enjoy it for its own sake, etc. I think this kind of characterization is a whole lot more sensible - and enjoyable - than the saintly oafs who so often cropped up in Stan Lee's Asgardian mini-epics; Conway's Asgardians aren't saintly, they're bloodthirsty (and, in another refreshing twist, unapologetically randy) - and their immortality can make them fairly obnoxious ... most certainly including Thor himself. One of my favorite moments in this volume illustrates both these things, when, gazing in wonder at the vast space fleet carrying the entire fleeing race of Rigellians out of the path of the Black Stars, Balder asks the quintessential Asgardian question:
Nine billion people, milord ... the entire population of the Colonizer's lost world, in flight from a menace they cannot escape! 'Tis a most strange insanity. Why do they not stand and fight?

To which Thor replies:
Because they are only mortal, brave Balder ... and their lives are too short to be spent on useless warfare. They seek only to live, and honor can mean nothing to such creatures ...Only life matters, and only death is feared. And, in the end, who can say if this is strange insanity ... or a strength we may never hope to understand!



There are lots and lots of other great moments scattered liberally throughout this volume, of course. Just because Conway was usually much better suited to writing more down-to-earth stuff doesn't mean he doesn't rise to the cosmic occasion quite often. We see Hildegarde chewing out Thor for yelling at the Avengers' butler Jarvis; we see a depiction of the king and queen of the Trolls that's actually sympathetic; we get some fascinating Freudian exchanges between Thor and his evil half-brother Loki during one of their obligatory fight-scenes (Loki's angry because Thor connived to steal Odin's love! Apparently he hasn't been reading "Thor" back-issues, or keeping up with all those banishments-to-earth); we get a wonderful sequence where Tana Nile complains that a massive door is made of "Mondurian steel - a foot thick and electronically sealed as well! It would require a company of good Rigellian battlecraft to even penetrate it!" To which Thor responds, "Hildegarde - I shall have need of thy good arm! Shall we see if the strength of two lone Asgardians be equal to that company of Rigellian battlecraft?"



And in a charming little scene, we get ... Gerry Conway himself! He and some of his colleagues in the Marvel bullpen (including Glynis Wein, whose fantastic coloring work is uncredited through most of this reprint volume - and invisible anyway, the only price readers pay for the cheap cover price and bountiful contents) have travelled to Rutland, Vermont to watch the famous Hallowe'en parade presided over by Tom Fagan, and in a move that was almost unheard of at the time (the classic example being the moment when Nick Fury's men turn Stan Lee and Jack Kirby away from the wedding of Reed Richards and Sue Storm), we hear a little of their banter before the fighting erupts.

Great moments, then, though no really great sustained story-arcs this time around. But a collection of great moments is certainly justification enough for this volume, especially since otherwise many of these issues would just crumble to dust unread by anybody. It's my hope that Marvel's craze to cash in on the hoopla surrounding the upcoming "Thor" movie will push them to reprint just about everything Thor-related they've got in their capacious archives. There's a LOT of great stuff there, and it all deserves a new audience.

Wednesday, April 06, 2011

Comics! Great Expectorations!

It's Marvel Comics' show this week at the comic shop, and the obvious reason is the launch of yet another sooper-dooper multi-crossover event, "Fear Itself." If you're thinking it's been only a very short time since the end of the previous sooper-dooper multi-crossover, you're entirely right, and what's even odder is how similar "Fear Itself" is to its predecessor, "Siege," in so many ways. In both cases, continuity-wide changes are promised that almost certainly won't happen; in both cases, the central story revolves around Thor and his fellow Asgardians - and in both cases, the actual issue-by-issue execution of writing and art will in all likelihood be irresistible. The writer-artist team here is Matt Fraction and Stuart Immonen, and the first issue is so good that even a reader as sceptical as I am will be entertained even while they're muttering "but, but."

Our story so far: the Asgardian god of fear, Skadi, has delusions of all-fatherhood and has seeded the human world with hammers that look bigger and sleeker than Thor's famous Mjolnir, and Skadi is found by the daughter of Captain America's old foe the Red Skull. As those two start to cook up eee-vil, a more domestic strife is brewing in the city of Asgard itself, which crashed into the Oklahoma plain at the end of "Siege." Thor's irascible father Odin, the original all-father of the gods, is irritated that Thor is joining with his mortal allies the Avengers to rebuild Asgard. Odin interrupts a feast his people are sharing with the Avengers in order to tell everybody that Asgard is returning to the stars, that he's rebuilding Bifrost the Rainbow Bridge and taking all the Norse gods and godlings back home (the ominous Watcher shows up briefly to, um, watch - which enrages Odin still further, prompting him to shout "I am the father of all things! I am the fury and the extinction! The leader of souls! The commander of warrior gods!" It brought back many memories, for this long-time Thor fan).

He demands that Thor choose between his mortal and immortal loyalties, and when Thor chooses mankind, Odin slaps him around just for kicks and tells him he's coming back to Asgard anyway. The all-father senses that Skadi has returned, and he's obviously preparing for the battle that's coming, in which the heroes of Asgard and Earth will face off against the god of fear and his hammer-wielding warriors. Fraction has very little in the way of character-based writing to do here (and far too many opportunities for social commentary, but what can you do?), it being basically a premise-setting issue, but Immonen's artwork is yet another step forward in a progression that hasn't slowed down since "Superman: Secret Identity." Although even upward progressions can have nervous tics, I guess, and this issue certainly does: everybody spits. The good guys, the bad guys - there's spittle everywhere. We can hope for dry mouths in future issues.

Marvel's other ongoing 'big event' mini-series, "Avengers: The Children's Crusade," continues this week as well, with really good writing by Allan Heinberg and rip-snortingly fantastic artwork by Jim Cheung. In the last issue, the fat hit the fire when the impetuous Young Avengers went to Latveria in order to find the long-lost Scarlet Witch, who fled there and gave herself amnesia in the wake of the "House of M" storyline. We learned that she had fallen in love with Latveria's king, Doctor Doom - and that he had fallen in love with her and very much didn't want her to remember her own past, for her sake and humanity's safety. The grown-up Avengers followed the Young Avengers, and Magneto (the Scarlet Witch's father) followed as well, and a gigantic, predictable battle ensued that was momentarily interrupted by the return of Iron Lad, the teenager who would grow up to be Kang the Conqueror, and who in this issue helps the Young Avengers to spirit the Scarlet Witch back in time to an alternate time-line - only time-travel is very complex, and they don't really know what they're doing, and by issue's end all they've succeeded in doing is restoring her memories and thereby putting the whole Marvel Universe at risk.

If that all sounds confusing, that's because it is - but then, this issue is just the mid-point in the mini-series, so some amount of textual muddle is to be expected, Cheung's artwork certainly makes the confusion easy to bear, including yet another eye-popping two-page splash panel like the one we commented on last time:



And Heinberg's writing is very enjoyable too, including his ongoing and very refreshing characterization of Doctor Doom as a bit more complex than he's usually portrayed. "She was happy here," he tells the Avengers. "We were to be married." And when Magneto says, "My daughter would never have married you. Not willingly. What have you done to her?" Doom's response is chillingly correct:
I have been trying to save her. From You. From all of you ... who sought to destroy her. And now, because of you, the most powerful force in the universe has been unleashed into the timestream, where she can rewrite the past or the future just as easily as she said the words "No more mutants."

Two big event-titles, both firing on all cylinders, and yet the Marvel comic that pleased me most this week was a regular old ongoing title that hardly ever pleases me at all: "The Uncanny X-Men." Marvel has been coming out with "Point 1" issues of its books, billed as good jumping-on points for potential new readers who might be leery of picking up titles in the middle of long-running stories. This latest issue of "Uncanny X-Men" is one of those: 534.1 (that "534" seems utterly unbelievable to yours truly, but we'll let that go), written by Kieron Gillen and pencilled by Carlos Pacheco. It has a straightforward, two-pronged plot: the X-Men (now basically comprising almost all the handful of mutants who were left on Earth after those three little words "No more mutants" - including both former villain Magneto and Prince Namor the Sub-Mariner, who, as the super-powered son of a human man and a woman from Atlantis, was Marvel's first mutant long before anybody but Mendel had ever heard the word) race to stop an evil group of scientists from causing a major earthquake, and a media consultant tries to work with Magneto to improve his image with the public. I certainly wasn't expecting the issue to please me more than those big-e events for which I admit I have a sweet-tooth, but it did: Gillen's writing sparkles, and of course Pacheco's artwork is always great. The highlight of the issue for me was Gillen's characterization of Namor as a bit of a lout, not a sterling super-hero at all. When he's confronting one of the evil scientists, for instance, he snarls, "Only Namor has the ability to make the earth move. And he reserves the privilege for one woman at a time. Unless they have experimental friends." That's a far cry from the 'tortured hero' conception of the character that held sway back in the '70s, but I like it just the same.

Of course, there's a couple of sooper-dooper crossover events brewing at DC Comics as well, but this week clearly belonged to Marvel. Maybe we'll get to Superman and Doomsday next time!

Thursday, March 31, 2011

Comics! The passing of the Torch



Marvel's two flagship comics continue to deal with the aftershocks of the death of Johnny Storm, the Human Torch, a couple of issues ago in "The Fantastic Four." Nobody this side of Aunt Petunia believes the Torch is really, permanently dead (since a revived and all-growed-up Bucky Barnes is now on the Avengers as Captain America, my old ironclad Marvel Comics rule "Nobody dies but Bucky" has now been amended to "Nobody dies, period"), but these long-arc storylines where a major character seems to be dead allows writers at Marvel and DC to pretend it was all true and put all the related characters through all the Kubler-Ross stages of grieving, kind of like Tom and Huck getting to watch their own funeral.

Such a gambit can be flubbed, of course - DC dropped the ball big-time twenty years ago with its "Death of Superman" arc, and then, not to be outdone, they dropped the ball again last year when Batman allegedly died. But Marvel tends to do it right, as was seen in their recent headline-grabbing "Death of Captain America" story. And the approach they're taking this time is low-key and entirely believable.

The stress is on family, and Dan Slott's writing captures something of the tone of that quite nicely. The current issue of "Spider-Man" (lamentably titled "Torch Song") features nothing more than Spider-Man going to the Baxter Building late at night to share the company of the remaining members of the Fantastic Four (we're treated to a neat little homage to Spidey's first visit to the team, when he's accidentally caught in a pneumatic intruder-tube). It's all very quiet and sad and real-seeming, just four old friends talking about a loved one who's died. Gruff Ben Grimm matter-of-factly tells Peter Parker that he's a member of the family, and Sue Richards seconds it. They're sitting in the kitchen talking - no super-villains erupt through the walls, no surprises explode in splash panels.

The timing is off a bit in terms of titles shipping to stores - readers already know Spider-Man will join the team - but that doesn't dull the enjoyment of the last bit, where Reed Richards reveals that Johnny left one last holographic video message for Peter Parker:
Pete? If you're hearing this, I'm sorry, pal. Sorry that I'm gone, 'cause ... well, I know how you feel when it comes to losing family. And that's what you are to me. Family. So ... if you're thinking of this as my last will and all ... I'm not leaving you my sports cars or stuff like that ... I'm leaving you the best thing I ever had ... my spot on this team. A place in this family. The best sister, two brothers, niece, and nephew a guy could ask for.

Slott hits all the right notes in these scenes (including the hokey-but-effective signature FF hand-pile), but for my money, the single best evocation of what this whole story means is Marcos Martin's wonderful, understated, incredibly sad cover illustration. The combination of elements - the Empire State Building, the old-style water tower, the '4' signal-flare that will never now mean what it once did, and a small-looking Spider-Man looking up at it - makes this the best Marvel cover I've seen this year.